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Sr Bubba

68
Posts
8
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2
Following
A member registered Nov 07, 2018 · View creator page →

Creator of

Recent community posts

Thank you so much for your enthusiasm! 😊 We're thrilled to hear you're enjoying the progress. We're working hard to bring each feature to life, and we can't wait for you to experience them all. Stay tuned for more updates!

Thank you so much for the kind words! I'm glad you enjoyed the unique twist of having just one shot—it definitely adds a different layer of strategy. I understand the waiting can test your patience, and I'm considering ways to balance that in future updates. As for the bug with the ray not detecting all the enemies, I appreciate you pointing that out—I'll be looking into it to ensure it behaves as expected. Thanks for playing and for your detailed feedback!

Thank you for the feedback! We'll consider shortening the intro text to make the instructions clearer. We're also aware of the tree collision and ghost spawn speed, and we'll look into improving those in future updates. Glad you enjoyed it overall!

Hey! Thanks for play and thank you for your suggestion! Just to clarify, what do you mean by "token"? We’d love to hear more about your idea. Your feedback is really appreciated!

Thank you so much for enjoying the game! I will fix the issue once updates are enabled. Currently, the monsters are spawning at a fixed point on the map rather than around the player, which means many monsters are spawning in areas we don’t see because we're too far from that point.

I’ve done it before, but I hadn’t considered it as a user experience; I was doing it more due to space limitations. But you’re absolutely right in terms of user experience.

Hi, thanks for playing and enjoying the game, and yes, the concept is to have patience and skill to gather as many as possible before casting the spell once and try to eliminate as many enemies as possible. and since several have tried it I saw that another factor that measures the game is how powerful your PC is to withstand the lag that generates thousands of monsters on the screen, it's not bad optimization or bug... noooo, it's part of the gameplay... yes it is ... xD!

Thank you so much for playing and taking the time to write the review. Part of the gameplay is about patience lol, but there is something wrong that will be fixed when the updates are enabled, the random spawn of the monsters is fixed at one point on the map and not around the player so there must be a lot of monsters spawning that we never see because we are walking far from that spawn point.

6700! It's a shame that the trampolines are bugged. It's very entertaining, the music, the sfx and the aesthetics are delicious. I didn't know how to play it in full screen, so I had to zoom in on the browser. Congratulations.

No comments, it's sooooo difficult!!! xD Congratulations, this game stole 10 years of my life hehehe

It has nothing to do with it but it reminded me of the movie Tron. Very aesthetic, congratulations.

I didn't understand anything hehehe, but it seems like it was a very good idea, the aesthetics are very good. Hey!! I got +/- 2500 points (I don't know why) but I'm not in the ranking xD

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Thank you for playing and for your feedback! We've fixed the enemy spawn issue, and the update will be released once updates are allowed again. Congrats on reaching first place on the leaderboard! I'm really glad you took the time to achieve that. For now, it's a challenge of skill, patience, and whoever has the best PC to handle the monster lag, hehehe.

Very Nice! Great Job!

11 sec :( It's so difficult

Good gameplay, congratulation!

As my wife would say when she beats me at Tekken: "I just pushed all the buttons" hehehe.

So Cute! Very challenging

It feels easy at first but it really is challenging and each time it asks to be done better, congratulations

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Nooo, never hahaha! But I won't lie, AI can help test concepts quickly, depending on the complexity. However, real professionals know how to convey the desired emotions and sensations in a way that AI can't fully replicate.

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Thank you for playing and for your feedback! I'll definitely take note and work on improving the experience in future updates.

Thank you very much, I loved your score hehehe.

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Thanks a lot for taking the time to play and review the game! I appreciate your kind words.

Thank you very much, it was done in a hurry but I think it shows where I wanted to go with the idea and when the updates are released I hope to add the details that were not achieved.

Thank you for playing and taking the time to give me your feedback.

It's a shame you don't have the plugin, the game is very clean. Congratulations

It's a visual and auditory delight, congratulations on such a polished game. The best part was the talking chicken xD

Wow, what a difficult game lol. Excellent. The controls are very crazy. But the idea of not being able to attack enemies directly was very interesting. Congratulations

I don't know why it reminded me so much of Undertale. Impeccable aesthetics, very entertaining. Congratulations.

I liked it enough is very entertaining. I could not pass the 1000 but I would keep trying

Ignoring the little bug that is when the stone goes over the target and does not fall, the level does not restart, it is simple but very challenging, when you think you have already got the hang of it, the speed changes a little and you lose progress. Congratulations

I'm really bad at these games, I didn't understand the lore xD!

Very funny, it was one of the first ideas I had but I regretted it, thank goodness you made it a reality, it's very good. Congratulations

Thank you!

The art and music are some of the best at JAM, very enjoyable, congratulations.

PD: It's so difficult for someone without hands like me hehehe

Thanks! :)

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Yes! The game was made in just one day, so I couldn't implement everything I planned. The leaderboard encourages players to survive longer and gather as many enemies as possible for that one perfect shot. It takes both skill and patience.

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Thank you! The character was inspired by Orko, a clumsy but lovable wizard from the He-Man series.

Thanks!.

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Yes! The world is infinite, with props generated and removed based on the player's distance. I had more ideas, but with just one day of development, I couldn't add everything I wanted, like SFX and more animations.