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(+3)

Very beautiful entry! The VFX were very impressive although maybe a bit too much during gameplay. I turned down all the settings but there were too many flying colorful bits that made it hard to see what was going on sometimes.

When you attack one enemy its fine, but when you are surrounded by multiple enemies and parrying and dodging it gets hard to tell whats happening. I found myself having a good time early in the game but then quickly struggling to keep up due to the sharp difficulty curve. Once the hammer guys appear its basically over. The timing to parry their attacks is very difficult and their spin attack is deceptive because unlike the other enemies, it damages you without the red indicator on the ground (as they’re spinning). While trying to focus on the timing of the hammer guys I usually just get shot by a ranged enemy from far away, or I die to the spin mistaking it for the normal hammer attack.

Maybe adding some low cover to the environment would help and add strategy as you could lead enemies away from the open when there are too many ranged attackers. The cover could even be temporary like shooting stars or something that randomly land on the ground and break from attacks.

The music, UI, and overall presentation was exceptional and I especially liked the Kingdom Hearts style meter.