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I just remembered a bug where Benny can use Shogeki even while stunned.

Haha, that's definitely not intended.

Tomorrow I'll fix that bug.

Speaking of unintended bugs, I've noticed that the Waschbar warp isn't working at the moment for me.

But in any case, I was doing the headless horseman quest where you're supposed to fight him in the farmlands, and I assumed that you were supposed to fight the variant in Lavanda. So imagine me, going with Tyrone with Asphalion, Rose and Prescelia, alongside an acid dog who I've made a familiar with rose's ability. 

Tyrone was kicking ass in that fight alongside Rose. The real MVPs however were Prescelia and Asphalion. Those two were regenerating about 200 health combined with me having Prescelia use lullaby to put it to sleep when I needed to heal and Asphalion being the Goat, pun intended, in damage, healing and all around utility.

I think Prescelia should have passive damage buffs to make her more viable because Asphalion just trivializes most fights if you get him a high enough level. It goes to show he is a must have character. On top of giving you access to storage of course. I'm not saying you should nerf his abilities, I think other characters should get buffed to have better passives other than just insane healing which passively increases their technique level. 

There should be more emphasis on passives since they are very good. Some skills seem completely useless, like potion throw. Why use something that requires me to have a potion to use when I can just open up my inventory and use an item by double clicking when I have the character selected? Mostly a gripe with Benny since it's a pretty mediocre skill in my opinion in concept. When there's kick wounds which can revive a character from the dead if they have the Regen on while ko'd provided they don't die from a debuff. 

On another topic I barely have decent equipment either. This is all just pretty much raw levels and technique.  Debuffs should be used more by enemies. I find night bats and operators to be terrifying with how they swarm you if you have a related debuff. Not only that, but another bug I think that should be made into a feature is stacking debuffs. You see, when you're inflicted with a debuff you can't gain that debuff again from the same instance of the enemy. 

Note that I said the same instance.

Operators and Night Bats can stack a debuff on you, so you can get more than one instance of the debuff per enemy.  This could balance out the passive healers and make active heals more useful if they remove debuffs.  

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Holy wall of text.

Anyways, lemme try to answer this step by step.

I'll check out why Waschbar Ritual spell isn't working as expected. I had to fix a bug related to it previous update, which might have broken the second function of it.

Priscila really needs some extra skills to make her more reliable. I thought about adding more dance moves to her, once I think about what they could do.

The Potion Throw skill actually increases the effect of the potion thrown at a character too (they heal more), alongside adding an extra chance of healing a character (Since Potion Throw doesn't use potions cooldown). Due to Benny making it easier to get golds, he can buy strong potions to be thrown in battle when in peril.

Buff stacking can happen if they're from different sources. The same is also valid for debuffs.

Btw, if you have Discord, I recommend accessing the game discord server to send feedbacks and bug reports. You can find the link on the download page of the game.

Ah okay, thank you. It's also good to have someone willing to post on the actual game page as to make sure people accessing it here know some things.

And I'm trying to avoid spoilers too btw, heh.

Ah fair.