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It's a nice twist that you have no idea upfront what or who you're facing, and the moment the targets are revealed yielded surprise most of the time.

What leaves a bitter aftertaste IMO though is the ending screen that says you "correctly" guessed which one, in my eyes, to kill without motivation. There's no backstory as to why I have to shoot one of them, why it's "right" to kill one but not the other. The peaceful music and the setting inside a house with a nice view only adds to my disturbance . That can IMO be a plus if you want to confront the player with their own moral failures or address some event in history, for example, but without context it just doesn't work for me.

I hear you and I agree haha.  We went over the time limit and decided to leave the game be, knowing that it doesn't make any sense.  

I'm glad to hear that the music made it more disturbing!!! :D