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(+1)

Agreed with others that the out of bounds made it much easier to get the right distance needed to line up one shot kills on multiple enemies and get better combos off. I was a big fan of using the ‘E’ ability despite its long charge up time, it felt pretty satisfying to blast it off.

As for feedback, it felt like the enemy’s hitbox was unexpectedly large at times and I would die moments before blasting off my E ability. I think in this case it might have been nice to have a smaller hitbox to be slightly generous towards the player so they can have more room to maneuver and attempt to pull off big combo hits.

Nice work!

Thanks for the great feedback Profour. I agree it feels unfair sometimes , I think I have a issue where the sprites flip but their hitbox does not therefor you sometimes get killed from a further distance. My bad! :)

Thanks!