Yeah we made a dumb decision of putting the laggiest and least web-optimized level at the start of the game. That first level is pretty much what we submitted to Ludum Dare but we didn’t release or test it for the web.
Towards the end of this jam we decided to throw it in just to round out the game with three levels but it was sort of a gamble as to how it would work in the web build. When we uploaded the final build we only had a few minutes left and didn’t have time to play through the game on different hardware and reupload a more optimized build.