One of the games whose progress I was seeing on discord, It is nice to see the final game
The aiming was quite difficult ngl, before I can try to aim and shoot I get hit by the robot and the screen shakes so much that I completely get thrown off the aim :/ Any particular reason for movement based aiming instead of mouse look based? The UI is well polished :D at one point i stood facing the spawn and spammed shooting cause that was the easiet to do xD GGs man!
Viewing post in The Big Shots jam comments
3rd person mouse aiming is a bit complicated in godot, i should probly just make the player always aim fully downward but even then it might become too easy, the struggle is to find ways to actually position yourself and shoot. I have managed to add a bullet time trigger mechanic tho for evasion and repositioning , keep an eye out for that update soon!