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The lighting is a little off especially for the first two screenshots, the banner one is much better.

Anyway your story or at minimal the genre of your game should surface in a demo. Right now it's hard to even tell which genre this game belongs to. I strongly suggest you rewrite the introduction.

I am guessing it's some sort of horror / psycho thriller with perhaps some paranormal, I could be wrong but the main thing is players shouldn't be left guessing...

Still I'll give this a try when there are a few more updates, all the best in your development and good luck!

Thank you for your feedback! I appreciate your thoughts on the visuals and the introduction. Since this is still a demo version, my goal is to gradually build up the story, creating a sense of intrigue and mystery. I understand it might not fully reveal the genre just yet, but I plan to unveil more elements as the game progresses.

I recommend keeping an eye on how the project develops—I think the direction will become clearer with future updates, and I hope it will keep you intrigued. Thanks for your support and for considering giving the game a try. Your feedback is really valuable, and I look forward to sharing more as the game evolves!

I think you need to strike a balance between giving out something to entice players and keeping your cards close. 

Right now I feel there's too little to go on and you'll probably miss out on a lot of players since many won't bother to download something they don't even have a clue in which direction the game is going. It would be a shame as there are not too many dark themed HS games out there.

The trick is to reveal a little enough to entice people to download to try and yet retaining flexibility by keeping things vague. Now your demo situation is more like totally no info rather than being vague. 

Hope this helps!

I completely understand where you’re coming from. Right now, I'm still finding my niche and learning the intricacies of game development, which is why the game is marked as being in development with a demo version. My goal with this early release is to set the stage and build interest without revealing too much, but I get that it might currently feel a bit too vague.

As the game progresses, especially with the first major update to version 0.1, more elements of the story will be revealed where they need to be. I’m aiming to strike that balance you mentioned, and I really appreciate your insights on how to improve that approach. Thanks for your support, and I hope you’ll check back to see how the game evolves!

You're welcome! I look forward to playing maybe a V0.3 or 0.4 ;-)