Thank you for your feedback.
The open world with a lot to do no matter where you go is pretty much intended, but I understand that it can be confusing and distracting at times. The quest log can hopefully help a bit with that, as the main story quests are supposed to give you some directions and guide you to places, but it's in the nature of an open world game that it's the players in the end who decide in what order they'll play the content.
The experience gained from enemies is definitely something I could take another look at and improve.
Not sure if or how I could implement a "map" or something like that, which could help the players to know which area is for what level. Currently, you figure it out by exploring and then retreating if the enemies turn out to be too hard. :D