I will preface that I have not made it far into the game (that I know of at least). I've mainly been fixated on improving the kingdom and whatnot because it's genuinely such a neat concept and mechanic that I'm tempted to crack this open and see how it works to try and do similar stuff in my own project I'm working on. And it might be because I've focused to much on upgrading the kingdom, training soldiers, getting resources, etc that I've kinda just... lost direction with the game? It really just feels like you get rail roaded a bit at the start then dropped off in the sandbox known as a desert lol. There's so much to do with little early direction on what you try and focus on. And when you go to wander, you find so much stuff. Which is technically all a good thing.
Overly wordy intro aside, the fact that you can accidentally wander into stuff you probably shouldn't have encountered yet is genuinely strange at times. Like I went from working on the kingdom, killing the flowers between towns, trying to get to like... think I was level 12 at the time? Then run into some racist accusing some young looking elf girl of theft. Which leads to a boss fight I was most definitely not leveled or geared for lmao. I *barely* made it through that fight and it was entirely thanks to the magick lady dealing 90% of the damage. So I started to keep track of where I should try and farm by wandering. The flowers you get in the overworld give an alright early amount of xp and cash, but after like... level 13 or so they barely give enough of a bump to matter. So I tried going in the north dungeon cave near the capital. Alright, not much better, these bats and slimes are giving about the same amount... oh look, a sign saying danger, maybe this is where you are intended to start farming? Gods was I in for a horrible surprise... not only was the level difference noticeable and the harpies outright bodied me by spamming full party blizzards spells... they somehow gave LESS than the overworld flowers? Seriously, the ice flower gave 150 xp and 200g as a level 20 fight while the overworld flowers give 300xp/g. In a fight that takes a few rounds, you get less than a fight where you 1 tap 2 enemies. And so I wandered some more. Only to find that areas I went to had other enemies that were either stronger, had aoe mechanics, or just made me wonder why the power gap suddenly jumped up so drastically when the prior fight was so easy (the arena is my example with that last one). All while giving negligible rewards.
I apologize for this long winded post, but I feel the context needs to be there to really hammer home that combat rewards need a serious rebalance. Enemies that are level 20 should most definitely not be giving less of a reward than enemies that are level 7.