- For Vampire's challenge, you only have to survive for long enough. The bat will eventually run away, and you get the reward without having to finish the fight. That's why there is no usual "victory" screen with the rewards.
- If you escaped from one of the ogre fights, the hexagon should still be on the floor and allow you to do the battle again. You need to win all three battles to finish the challenge. If there is no more hexagon, you might have solved the challenge. Then you might be missing one of the other challenges.
RyenSaotome
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So you finished everything mentioned in step 3 of his female events, and step 4 is not triggering? https://renryuu.miraheze.org/wiki/Grey
If that is the case, can you send me the .rpgsave file from the www/save folder with the number of the save slot in which you have the issue to Naughty-Netherpunch@web.de so that I can take a look at it?
The new upload version 24.12.26 for android solves the issue and returns the old progress.
Please be aware that saves from the bugged version will not be visible in any following updates, so if you want to continue your progress later, you should update and play with the newer version and not start a new save in the bugged version.
Hey there,
Sadly, I don't really know another game that would be very similar to mine. What other h-game you might like highly depends on what aspect of the game you enjoy, since it has quite a few different topics and features.
While I don't use social media like X/Twitter, I'm very active on our discord server, where people that like Renryuu might also be able to recommand you other games that they have enjoyed. https://discord.gg/A79WrBq
You can scroll down the list to see different types of items. But I think the item was in the "usable" section, however, since the last update, there is an icon on the fast travel screen to select the thieves guild and teleport there without having to look for the item in your inventory.
It's also possible to walk to the thieves guild by using the same path you took the first time you went there.
The command center is a big building between the vanguard's barracks and red keep. You need to construct it on the country management map first, before it can be accessed. For the construction itself to become visible, you have to research the command center in the laboratory first. It's the star icon below the upgrade to country tech level 2.
You can meet her in act 1 of the time skip events of the main story:
https://renryuu.miraheze.org/wiki/Thiro
Yes. The guide is at the bottom of the walkthrough pdf file, in the FAQ section for riddle solutions, or in the wiki at https://renryuu.miraheze.org/wiki/Riddles#Lum's_orpahanage_-_Dungeon_of_Cookie_a...
It's also possible to use a Riddle Key item to skip the entire area, if it's too frustrating.
I wasn't sure if it's possible, so I tried something that could work:
- In the \www\js folder is a plugins.js file which contains everything set in the plugins for the game. Open the file and search with crtl+f for "YEP_MainMenuManager" to get to the part where every option of the menu is listed. Every possible slot for the menu is listed, even when emtpy, so there are a lot of entires for Menu X with X being the number of the location in the menu.
- The entries for save and load are in the menu slots 85 and 86. I exchanged those entries with the empty slots in 93 and 94 to put them below the other menu options.
My test attempt seems to work. You can download the plugin.js and try to replace yours with this file: https://mega.nz/file/OpQVDKbJ#_6hk2KJmNuPu3VGSmoFWZbeybtbeYtC0bziunapGT1w
There is a step by step list for the main story events in the wiki: https://renryuu.miraheze.org/wiki/Story
- I have notes for the planned future content and changes that should get done at some point. However, things like the change to the main menu are usually spontaneous. They happen either because of a connection to something else I do at the time that make me notice/realize something, or because players make suggestions that result in the changes or improvements of old content.
- An order of progression for the walkthrough is impossible, given that the players decide in what order they do the content in an open world game. It'd only work for the main story, which in the wiki has it's own page to explain all steps in order, but the rest can't be sorted in such a way. In my eyes, people will search for the specific quests when they can't advance it, which works the fastest with ctrl+f, or by searching for the name of the quest in the alphabetic order. I honestly don't see how a chronological order could work without a completely linear world, even with proper planning or writing. And to only sort connected quests in a chronological order while everything else is alphabetic would cause even more confusion.
I don't mind extensive feedback. If you feel that it's wrong to post it here, you can send me a mail to Naughty-Netherpunch@web.de
Thanks for the reminder, that the skilltree quest has to be changed. :D The entrance was indeed an option in the normal menu, but was recently moved to the "Fast Travel" screen. The choices in the options menu aren't meant to be the primary way to go to it. The skilltree quest wasn't changed yet to explain how it works now. My mistake.
I like the analogy with the mansion on a foundation of sand a lot, because that's pretty much what happened. The game was originally started as a hobby project over 10 years ago, and step by step became more serious. Due to this, there was no proper planning for things in the early stages of the development, which cause a lot of holes and headaches in the aftermath.
I'll definitely re-do or improve some existing content later, but my priority is currently on finishing the story and unfinished side stories, so I probably won't make any big changes to old content anytime soon.
Thank you for your feedback.
The open world with a lot to do no matter where you go is pretty much intended, but I understand that it can be confusing and distracting at times. The quest log can hopefully help a bit with that, as the main story quests are supposed to give you some directions and guide you to places, but it's in the nature of an open world game that it's the players in the end who decide in what order they'll play the content.
The experience gained from enemies is definitely something I could take another look at and improve.
Not sure if or how I could implement a "map" or something like that, which could help the players to know which area is for what level. Currently, you figure it out by exploring and then retreating if the enemies turn out to be too hard. :D
Updating on android works by installing the newer .apk. It automatically updates the game to the new version, after which you can continue the progress of your saves without having to move them at any point.
The saves on android aren't in public folders, and can't be seen and accessed by normal means.