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The PS1-style trees with the flickering frames were a really creepy touch, but the tunnel sequence felt a bit rushed. I was hoping for more of a build-up before the climax. Overall, the experience was unsettling, but I think the tunnel could have been improved with more atmospheric elements. Love your work, Love your style!


Really appreciate the critique! I'm new to Unity, so I was slow making systems during the jam. Certainly agree with you, I had more ambitious ideas when the jam started haha.  Hope I'll be able to make more 'complete' experiences next time.