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(2 edits) (+1)

The game isn't bad, and the improvement looks promising, especially with how the hoard actually now climbs their way into the arena.

That being said, I do feel that there should be an alternative attack for the enemies, that is, other than simply trying to hit the heroine to wear her down, there should also be a kind of attack that damages her clothes instead, make her more vulnerable should the inevitable pinning occur and she is overwhelmed, while also not damaging her health bar.

Just thought it would make for an interesting idea.

Also, I do wonder if clothing damage means additional effects, such as our officer getting embarrassed when her clothes first get damaged, with her shots becoming more erratic the more she has to try and keep her clothes on?

That doesn't sound bad, I like this idea. 

Yup! I should work on outfit damage system soon.

Really cool idea about embarassing debuff. I must write it down

(4 edits) (+1)

Yeah... Though, considering how I kept trying to aim for "Sweetspots" while prancing around in our thicc officer, I have to ask, do the enemy units take more damage if you aim your shots at the head and the crotch area?

If so, I feel a good mechanic is that you can aim at the crotch to deal more damage like how you would with the head, but doing so runs the risk of the enemy getting angry at you if they are not immediately downed by that shot, and would cause them to lunge, which can start the process to strip the officer, but not deal any damage.

(+1)

Another amazing idea!!

There are no special areas that allow to deal more damage.

But there was an interesting case when someone told me that there was still more damage to the head, it still seemed to him even when I denied it, knowing my code perfectly well. It was very funny. This is how psychology works.

(2 edits) (+1)

Good I gave you ideas, but I am actually surprised that there are no special damage areas.

I landed around five clean headshots with Officer Bimbo's pistol, and was able to floor one of the possums, while it took her roughly eight from the same gun to knock one down on body shots.

I dunno what is happening there, it is just kinda funny.

On that note, I think you need to reduce the grenade bounce a little. They bounce too much and end up straying too far away from the hoard to do real damage.

Also, when Clothing damage is implimented, would it start from her pants, seeing as that is where they'd start? Kinda have a thing for seeing gals like her with exposed legs...

MAGIC :D

Yes I don't like how grenade bounces around too. I'll twist some parameters in it

Hm... Its hard to choise between topless or pantless first or make it to tear evenly both. Is possible to let it randomly choise what to tear first but since bottom and top are one mesh I have to learn how to blend alpha maps together. Will see in future!

Yey. Grenades being more viable is a good thing... And the scarcity of grenades does force you to use it only when the hoard is too big to waste ammo spam-firing into the crowd.

Quite a promising game as a result.

Since I just found out our current officer is named "Chloe", I have to wonder if she is wearing panties under her pants, or if she goes commando? (Her current outfit implies she either doesn't wear a bra, or she wears a bra that doesn't cover her nipples)

Eh, I guess we will find out later.