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It's an exaggeration, I think it's an extreme minority of people to the point that said people basically must exist only on patreon because I almost never ever see game balance suggestions here on itch.io.

Active? Eh, depends on how you define it. More active recently as I've tried to be heard.

Hatred? Strong word. Try frustrated.

Emotions? I'm emotional about a lot of things, particularly when I feel ignored. I've been the catalyst for changes in this game in the past (speed changes that made turn order more consistent largely stemmed from me btw) where aura dev had responded to me, as someone who bought the game I think I could've at least been respected enough to be communicated with. After so long of radio silence yes, I'm a bit less amicable. 

Further, I paid for a game I liked, constant balance changes almost only ever in the negative has turned this in to a game I don't like, and would not have paid for. I bought Hollow Knight Voidheart cheaper than this.

I think the game balance is constantly made worse because they're made through the lens of the developer who knows everything and is an expert. They keep balancing the game negatively in the pursuit of challenge ignoring that the game already was challenging - they just had all the answers already. The game is being balanced around the most experienced players and the dev. I don't know how to tell you how absurd that is in ways I already haven't. 99/100 times if the dev is finding something too easy or lenient or strong in this game it's because they already have the solution, but they tweak stuff anyway, constantly narrowing down how strong we need to be to achieve something, how perfectly we needed to budget our money 20 days in advance, or even just limiting the strategies available down to having 1 solution for the boss.

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Maybe you really didn't see such suggestions on itch.io, I am not usually looking at the forums here so I will take your word. But I am a member of discord group and there were a lot suggestions on balance and other non-lewd elements. Some were implemented, some not.

About paying for the game you loved - That's the risk with games in development. You can't force developer to add elements of what you like. Until it's finished there would be changes. I am not sure that if you get the old version of game that you loved without new content it would be enough for you.

I remember positive changes in balance for player. For example the recent change is a change in stats for Mutated Hydrangeas. It was discussed with the developer that for some builds it's much harder to complete quest Sick Workers. He decreased the amount of MP for them and also changed their pattern of attacks. Now they are not spamming almost constantly Mind Pollution.

The game is balanced around experienced gamers and developer - I am not sure. It requires to learn it's mechanics and tricks - yes. But I think it's good. I remember how in my first playthrough I didn't get to Festival even after day 50. And now I am creating strategies to get there with the least RNG on day 19. It's an improvement for me.

And I disagree about having one solution for the boss. Could you give me an example of such boss?

I checked your profile and I don't see any comments talking about turn order or speed change until this comment where you say it was fixed

https://itch.io/t/2854213/agility-needs-to-be-a-hard-rule-in-my-honest-opinion