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Don't care how annoying I get. You only ever make the game worse.

A topic by dragondeity created 77 days ago Views: 2,163 Replies: 9
Viewing posts 1 to 3
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It's insane. Your patreon must be filled with the most brain rotted gooners that just play story to jack it. It's like I'm the only person that actually cares enough to make non "this is my fetish will you add it?" suggestions.

Ever since I paid for the game, 90% of changes just made it worse.  For the past like, idk, year, I regret paying. I never would have with all the horrible changes you've made. 

You recently made a demo version instead of a free version, which means the early game needs to be more fun and fluid to convert people better, and your changes often just make the early game worse. Holy water prices, less money, now the harvest costs, god what else am I forgetting?

You'll realize eventually. You're surrounded by yes men. 

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i understand your frustration but hear me out, this game is strictly about managing  her curse.   With very limited resources,  Aura is forced into considering temptations which corrupt her.  Thats what makes the game.  if the resources were easy to get, there would be no game.

it truely is tough though. im on day 248 , inside Richards domain with 24 will power, no emrald  tea, my stone isnt charged, the merchant is out of stock of emrald leaves and im trying for the pure ending. thats what fun about it though.

This guy here gets it. 

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Neither of you get it. Ironically his post highlights why he doesn't get it.

He's so far in to the game he basically has no idea how things feel in the early game anymore.

The recent harvest cost changes were beyond pointless.

The game was already 'challenging', and things are continually nerfed. If you're already significantly in to the game then many things that change DON'T AFFECT YOU. You've ALREADY benefitted from how things functioned before nerfs.

Edit - I should also add how ridiculous it is that the only people who seem to 'cope' with these nerfs are LONG term players that borderline know the game inside and out. That level of mastery should not be required. Day 248 on a pure run? Jesus christ, this game truly has bloated to high heavens.

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Get Good

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Could you answer me this, dragondeity? Do you really think that all other players like this game for lewds and don't try Purity way of playing? Do you really think that none of subscribers made a non-fetish suggestion to improve the game?

You are very active and I feel a big amount of hatred from you. I don't know why this game causes such emotions from you, but in any case I want to hear your opinion on my questions

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It's an exaggeration, I think it's an extreme minority of people to the point that said people basically must exist only on patreon because I almost never ever see game balance suggestions here on itch.io.

Active? Eh, depends on how you define it. More active recently as I've tried to be heard.

Hatred? Strong word. Try frustrated.

Emotions? I'm emotional about a lot of things, particularly when I feel ignored. I've been the catalyst for changes in this game in the past (speed changes that made turn order more consistent largely stemmed from me btw) where aura dev had responded to me, as someone who bought the game I think I could've at least been respected enough to be communicated with. After so long of radio silence yes, I'm a bit less amicable. 

Further, I paid for a game I liked, constant balance changes almost only ever in the negative has turned this in to a game I don't like, and would not have paid for. I bought Hollow Knight Voidheart cheaper than this.

I think the game balance is constantly made worse because they're made through the lens of the developer who knows everything and is an expert. They keep balancing the game negatively in the pursuit of challenge ignoring that the game already was challenging - they just had all the answers already. The game is being balanced around the most experienced players and the dev. I don't know how to tell you how absurd that is in ways I already haven't. 99/100 times if the dev is finding something too easy or lenient or strong in this game it's because they already have the solution, but they tweak stuff anyway, constantly narrowing down how strong we need to be to achieve something, how perfectly we needed to budget our money 20 days in advance, or even just limiting the strategies available down to having 1 solution for the boss.

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Maybe you really didn't see such suggestions on itch.io, I am not usually looking at the forums here so I will take your word. But I am a member of discord group and there were a lot suggestions on balance and other non-lewd elements. Some were implemented, some not.

About paying for the game you loved - That's the risk with games in development. You can't force developer to add elements of what you like. Until it's finished there would be changes. I am not sure that if you get the old version of game that you loved without new content it would be enough for you.

I remember positive changes in balance for player. For example the recent change is a change in stats for Mutated Hydrangeas. It was discussed with the developer that for some builds it's much harder to complete quest Sick Workers. He decreased the amount of MP for them and also changed their pattern of attacks. Now they are not spamming almost constantly Mind Pollution.

The game is balanced around experienced gamers and developer - I am not sure. It requires to learn it's mechanics and tricks - yes. But I think it's good. I remember how in my first playthrough I didn't get to Festival even after day 50. And now I am creating strategies to get there with the least RNG on day 19. It's an improvement for me.

And I disagree about having one solution for the boss. Could you give me an example of such boss?

I checked your profile and I don't see any comments talking about turn order or speed change until this comment where you say it was fixed

https://itch.io/t/2854213/agility-needs-to-be-a-hard-rule-in-my-honest-opinion