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I had a couple of issues playing your game, namely that upon start it asked for Spatial Data, (so I restarted to insure my boundary was set up), and then upon loading into the game, I found myself floating above the graveyard, so any physical obstacles didnt seem to affect me.  I liked the witch in the corner, I liked the lighting, and running from a crowd always adds to tension as your choices are steadily taken away.  If it helps, I started standing (which is my default play position) so maybe that interfered with calibration?

Spooky!  Good job!

(+1)

Thanks for the info! I was planning to implement MR (thus the spatial data request). I also realized I had the rigidbody player turned off in the build submitted so the player can just walk through obstacles.