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A jam submission

Dead Light, Green LightView game page

Ready to play a game of Hide and Shriek?
Submitted by Eric (@ebubar)
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Dead Light, Green Light's itch.io page

Results

CriteriaRankScore*Raw Score
Halloween Spirit - Does it capture the spirit of Halloween?#14.0004.000
Use of Theme - Was the theme incorporated well?#33.2863.286
Overall#42.9432.943
​​Enjoyment - ​How fun is the game overall?#52.4292.429
Sound Design - Was that bump in the night the perfect SFX?#62.2862.286
Aesthetics - Does the game look great?#62.7142.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Nice entry! 👏🏻

I tried to interact with the witch and got caught by a skeleton haha 💀

Submitted

Nice and simple, I liked the environment and assets used. 

My favourite feature would be stopping skeletons by looking at them.

Very fun game especially when you're able to survive for long. Good Job!

Submitted

First off well done! I didn't  get the spatial data warning, Maybe because I've been extensively Deving in MR so it might be on already on my headset.

Environment was good, I kinda hung around the witch for a while thinking she might zap a skeleton :)

As mentioned being able to out run the skeletons made me last longer than I should have really.

Good Job all the same!

Host

I'm so glad  you reached out so we could get this one submitted. Properly Halloweeny and fun game of keep away.

Starting with the Good :

  • Atmosphere - It's a fun little Halloween environment. I think all the assets you use work with each other and nothing feels out of place. 
  • Clear Game Loop - You game object is clear and easy to follow. Keep away from the skellies! 
  • Lighting - I think your use of lighting works here and are only a few lamps that appeared glitchy.

Some Shrimple Notes to Consider : 

  • Pathing - Your Skellies do a great job tracking the player, but some of the fences in your environment are lacking colliders and your skellies will walk through them. 
  • Unclear Game Mechanics -  They Red Light, Green Light, mechanic didn't work intuitively. I don't know if this is a misunderstanding on my behalf or if the mechanic itself is just lacking a bit of polish. 

A fun addition to all the games I've played so far! Thank you again for reaching out so you could get it submitted! Cheers!!!

(1 edit)

The game has a spooky atmosphere and was well presented.

The title screen didn't move in relation to where I was looking, so all I saw was a black screen at first until I turned around and saw the title screen.

Wasn't sure why spatial data was required for this game (If you're using Meta SDK, then untick Scene option in the Permission Requests On Startup in the OVRManager). I was expecting an MR when that popped up...

I liked the witch and the environment generally. I wasn't sure if you needed to reach the witch or anything, but it seemed like it was just a survive for as long as possible type thing - which is cool, but it would've been nice to perhaps have some sub-goals in there too.

I felt it was a little too easy though, you could move faster than the skeletons so I can always out run them and kind of look at them while running passed the side of them.

I enjoyed playing it, it's a great achievement for a Jam - all the environment, sounds, music and logic were all solid. Good job!

Developer

Thanks for the feedback. Like others I only ended up having about 12 hours to actually work on everything over the course of the jam. I was hoping to get it all sorted work in mixed reality so it would turn your home into a graveyard with skeletons chasing you, but time was short. I was pleased to get the red light/greenlight mechanic to freeze skeletons, timing system/score tracker and AI Navmesh player seeking functional. I think with a solid week of work I could get things a lot more polished.

Submitted

I had a couple of issues playing your game, namely that upon start it asked for Spatial Data, (so I restarted to insure my boundary was set up), and then upon loading into the game, I found myself floating above the graveyard, so any physical obstacles didnt seem to affect me.  I liked the witch in the corner, I liked the lighting, and running from a crowd always adds to tension as your choices are steadily taken away.  If it helps, I started standing (which is my default play position) so maybe that interfered with calibration?

Spooky!  Good job!

Developer(+1)

Thanks for the info! I was planning to implement MR (thus the spatial data request). I also realized I had the rigidbody player turned off in the build submitted so the player can just walk through obstacles.