Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Getting some major hitching at beginning.  Fought the two goblins, that were up in air to begin with, and not long after that it changed to dark/night.  At that point, trying to look around causes major hitching.

What version are you on? PC stats? Graphics settings? Thanks!

Not sure of version, just downloaded it within last week or two.  

Ultra level settings with everything maxed

Alienware 52 R2

Intel Core i76800

32GB Ram

Win10 Pro (1903)

GeForce GTX 1080

Tried again and everything seemed fine during day, will try to get back in and play into evening in game to see if it happens again

Thanks. Your stats are better than mine, so it shouldn't be choppy. 

Build 16 is the latest. If you don't download with the Itch.io app (which gives auto updates like Steam), you need to redownload the latest version. Sorry for the hassles. I appreciate you taking the time to let me know about the problems you're having. Hopefully, we can get them fixed.

(+1)

I have the same issue and believe the hitching is largely due to the resources spawning field further down the road. No joke could have gathered a hundred HP potions easily if the game hadn't hard crashed

Hrm. I wonder if the auto-spawner is not turning off after 12 items like it should. That could definitely slow it down. I'll try to take a look tonight or tomorrow and get a new update up. Thanks for the input!

(1 edit)

There were vastly more than 12. The entire road was drowned in Orange. Reached the goblin weakling when my reported FPS went below 0.01 and the game hard crashed.

Intel i7-8700, 32Gb ram, gtx1660ti oc

Should be fixed in the latest version. If not, let me know. Still squashing bugs and trying to make it better!

Thank you! Will give it another go in the next few days

Now I'm nervous! Haha. I might fire it up tonight and double-check for ya. More later. :)

(1 edit)

Made it to the newbie town! YAY!

Not bugs per-se, but:

1. Just before the newbie town the were two resource spawn points that consistently popped healing potions

2. Many objects so the white dot of a resource but cannot be interacted [E] with.

3. Turning the Pigs to bacon was a cute skipped step. BUT, if you approach a pig from the rear, sometimes the [E] appears but doesn't work.

4. Monster Kills: Having to loot to gain Exp may be problematic in running battles. If you are forced to flee before looting, you gain nothing.

I think that was all I noted, but only played about 20m

Edit: It looks like there are hotslots keys T,F,G but I wasn't sure as I didn't see how to interact with them.

Great stuff! Thanks. I'm just about to upload a new version with  a whole bunch of improvements. :)

1) All spawn points are gone until I fix them ... soon hopefully. 

2) Hrm. I think it might be the angle. Try looking down or up. Something you have to be in just the right place. I'll keep trying to improve this.

3) Good to know. I will check.

4) Yeah, I'm still torn on this one. I want to make sure you can loot the bodies but NOT leave a hundred of them lying around which would slow the game down. I guess it's kinda like in a TTRPG where you don't get the xp until the battle is over? I'll keep thinking on this one.

5)Hotslots - in your inventory screen, you can drag potions or edibles to the right into a slow that will then appear on the hot keys .

Few small bugs 

1) Hot slot 1 doesn't have a default binding and in the input settings doesn't appear with the rest of the Hot Slot keys. Also in the input settings "MoveForward" has no binding (though it is working properly as W) and MoveRight says "Right"

2) It looks like there's an 8bit pizza on the ground in Newbie town that I can't loot :(

3) I don't know if you're supposed to be able to loot the chest in the Bellow house but can't grab anything from there. Also looks like one of the windows managed to not get stolen from the Bellow house. Not sure if part of quest or mistake or Easter egg. 

4) In Newbie Dungeon you can see enemy goblin names and health bars through the walls, seems like a really far range. I kept thinking enemies were attacking when there was no one nearby. Also the mini-map doesn't display your position properly. For example, standing next to the Newbie Dungeon Core it shows your position as being across the room from it. Other times it looks like you're out of bounds. 

5) The Toons health bars are sometimes really really long. Happened for both an archer and a warrior for me before they overwhelmed me with their cuteness. 

6) Also this may just be user error but no idea how to use the Dice I find or add any litRPG books to my books tab.