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Beardo, you've done it again! a MASTER of voice acting.

Here comes the Good : 

  • Voice Acting - I don't think there is a single game that I have played of yours, that I didn't enjoy the voice acting. It just continues to get better and better. Your voice acting alone can carry a game.
  • Simple and Clean Environment - I'm stuck in a box in front of a giant screen. There isn't much going on here, but what exists in this small box is highly  detailed and polished. That screen is crazy! How did you make it? I absolutely love it. 
  • It Just Works - Since the game is so scoped down, all your mechanics are polished and work. The controller works as expected and I didn't encounter any strange bugs. Also, having the screen display "Too Close" was a smart move.
  • "I'm Surveying Game Devs, Probably Not A Big Enough User Group" - I probably got the quote wrong, but this made me laugh... and then cry. Trying to make a living doing shrimping unity tutorials, it is indeed a small sample size lol.

Some Shrimple Notes :

  • I want More - This game is scoped down and small, which I usually love because it means more time for polish, but I did want a little more. I'm pretty sure you were pressed for time, so I'm happy you were able to submit something! I'm just greedy and want more!
  • A Less Direct Route - I wouldn't have minded some branching pathways in a game like this or use different interactions with items in the scene to produce different outcomes. Something like, breaking the TV with the sword causes a new ending. I noticed there is an interaction that breaks the TV, but then it fixes itself, so maybe it was heading this direction?

Beard, thank you for joining the jam. Your games are always so much fun to play. Between your humor and voice acting, it's always a wild and funny ride. Cheers and thank you!

Aww jeez, Shrimp, what thorough and thoughtful feedback! I'm truly honored.

Re: voice acting: you make me blush. One day I just decided to embrace the cringe and go for it. Too much time wasted with self doubt, caring too much about being embarrassed and perceived as cringe worthy. It is what it is and it makes me laugh, so hopefully it'll make somebody else laugh, too, even if it's at me instead of with me. This one was recorded all in one sitting, no retakes, at ~3am on the last day I had to work on it. Thankfully the script was fully written at that point to make that possible. I added Labels for the different sections in Audacity, so I could "Export Multiple" and split it at the labels. Super useful for batch processing. The reverb vibe covers a multitude of sins.

Re: television: primarily I used this free MIT licensed LED shader that says no credit is necessary, but I should probably add it to the page anyway. 

https://github.com/llcheesell/LEDScreenShader

Re: size. I had to be hardcore about scope size. I had only five of the seven days to work on it, which is why I wrapped early and was the first submission. I am (along with most game jammers) horrible at over scoping, and I often don't finish my jam entries properly (including last year's "Premature Illumination"). Even so, I had originally wanted a plethora of funny survey questions, most of which wouldn't have had any generative AI involved, but when it came down to the deadline, I had to be cutthroat and stick with just three. Which really sells that late line "That's it. Told you it was brief." I also wanted a lot more interactable items to affect the flow, as others have indicated would've been nice.

Re: branching: yes I very much had this in my "Won't have" bucket pretty early on, even though I wanted it, because of scope. You're right that breaking the TV would've been its own unique ending. Best I could do in the time was incorporating unique responses to some of the answers given.

Thanks again for the amazing feedback and for the huge amount of work put in to host the jam. I had a blast getting my creep on. I had been looking forward to it for a long time. Shame it didn't get as much participation as everyone would've liked. Still, loads of fun.