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A jam submission

Brief SurveyView game page

If you want to live, please complete this...
Submitted by Beard or Die — 1 day, 36 minutes before the deadline
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Brief Survey's itch.io page

Results

CriteriaRankScore*Raw Score
​​Enjoyment - ​How fun is the game overall?#14.6674.667
Sound Design - Was that bump in the night the perfect SFX?#14.6674.667
Use of Theme - Was the theme incorporated well?#13.6673.667
Aesthetics - Does the game look great?#14.6674.667
Halloween Spirit - Does it capture the spirit of Halloween?#14.0004.000
Overall#14.3334.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(1 edit) (+1)

Great job 👏🏻👏🏻👏🏻

This game is my favourite for this jam. It brings so much within a very reasonable scope. I love the humour. The LED-screen visual effect is really nice.

Your voice-acting is inspiring - now I want to try to do voice acting for my next game

Developer(+1)

Thanks. And do it, it's very fulfilling, and (if you go the silly route) laughing at yourself is healthy.

Submitted(+1)

I loved this was good fun, Like shrimp said though I would have loved more :)

I was trying to see how you done the screen LED's and kept getting the "Too Close" message, Smashed it a few time with the sword too :)

Was the writing on the cardboard box off any significant? Choo-Choo, start, stop etc ? Had me rotating it in the light for a while to read what was there, I think its in the normal/bump map.

Great Job!

Developer(+1)

Lol, I didn't see that on the cardboard controller. I modified the textures from an Oculus official sample, and must've missed one of the material texture maps. Whoopsie.

Thanks for playing! Glad you enjoyed my creepitude.

Host(+1)

Beardo, you've done it again! a MASTER of voice acting.

Here comes the Good : 

  • Voice Acting - I don't think there is a single game that I have played of yours, that I didn't enjoy the voice acting. It just continues to get better and better. Your voice acting alone can carry a game.
  • Simple and Clean Environment - I'm stuck in a box in front of a giant screen. There isn't much going on here, but what exists in this small box is highly  detailed and polished. That screen is crazy! How did you make it? I absolutely love it. 
  • It Just Works - Since the game is so scoped down, all your mechanics are polished and work. The controller works as expected and I didn't encounter any strange bugs. Also, having the screen display "Too Close" was a smart move.
  • "I'm Surveying Game Devs, Probably Not A Big Enough User Group" - I probably got the quote wrong, but this made me laugh... and then cry. Trying to make a living doing shrimping unity tutorials, it is indeed a small sample size lol.

Some Shrimple Notes :

  • I want More - This game is scoped down and small, which I usually love because it means more time for polish, but I did want a little more. I'm pretty sure you were pressed for time, so I'm happy you were able to submit something! I'm just greedy and want more!
  • A Less Direct Route - I wouldn't have minded some branching pathways in a game like this or use different interactions with items in the scene to produce different outcomes. Something like, breaking the TV with the sword causes a new ending. I noticed there is an interaction that breaks the TV, but then it fixes itself, so maybe it was heading this direction?

Beard, thank you for joining the jam. Your games are always so much fun to play. Between your humor and voice acting, it's always a wild and funny ride. Cheers and thank you!

Developer

Aww jeez, Shrimp, what thorough and thoughtful feedback! I'm truly honored.

Re: voice acting: you make me blush. One day I just decided to embrace the cringe and go for it. Too much time wasted with self doubt, caring too much about being embarrassed and perceived as cringe worthy. It is what it is and it makes me laugh, so hopefully it'll make somebody else laugh, too, even if it's at me instead of with me. This one was recorded all in one sitting, no retakes, at ~3am on the last day I had to work on it. Thankfully the script was fully written at that point to make that possible. I added Labels for the different sections in Audacity, so I could "Export Multiple" and split it at the labels. Super useful for batch processing. The reverb vibe covers a multitude of sins.

Re: television: primarily I used this free MIT licensed LED shader that says no credit is necessary, but I should probably add it to the page anyway. 

https://github.com/llcheesell/LEDScreenShader

Re: size. I had to be hardcore about scope size. I had only five of the seven days to work on it, which is why I wrapped early and was the first submission. I am (along with most game jammers) horrible at over scoping, and I often don't finish my jam entries properly (including last year's "Premature Illumination"). Even so, I had originally wanted a plethora of funny survey questions, most of which wouldn't have had any generative AI involved, but when it came down to the deadline, I had to be cutthroat and stick with just three. Which really sells that late line "That's it. Told you it was brief." I also wanted a lot more interactable items to affect the flow, as others have indicated would've been nice.

Re: branching: yes I very much had this in my "Won't have" bucket pretty early on, even though I wanted it, because of scope. You're right that breaking the TV would've been its own unique ending. Best I could do in the time was incorporating unique responses to some of the answers given.

Thanks again for the amazing feedback and for the huge amount of work put in to host the jam. I had a blast getting my creep on. I had been looking forward to it for a long time. Shame it didn't get as much participation as everyone would've liked. Still, loads of fun.

(5 edits) (+1)

The voice acting and script was top notch - it REALLY is masterful and far exceeds many published titles out there! Great job!

I always look forward to Beard or Die Jam games - you're never quite sure what you're going to get out of that head of his, but one thing for sure it'll be packed with self aware wit as sharp as a freshly polished razor.

I did enjoy the experience, however I also watched the trailer, which in a way, kind of spoilt it a bit because I knew what was coming (perhaps the trailer should've been a lot shorter and not contained a full run through...)

Superb scripting, and the voice acting is purely amazing and the overall idea was very entertaining.

I understand time is always tight on these things, but I think I would've preferred more interactions 'in the room' and more events happening. I see that a lot could be added to this, but the feel and pacing of it was definitely on point and the humour definitely hit!

Was it scary? Well... it was more creepy than horrifying I'd say, and I didn't feel like I was under much threat.

Overall, another VR masterpiece - I really enjoyed it and a memorable experience. I'm going to play it again in a minute. Great stuff!

Developer

You make me blush. Thank you for the kind and thoughtful feedback. Very happy to have creeped you out. Mission accomplished. 🤡

(1 edit) (+1)

the ai art was putting me off at first but that really impressed me, great hand and body tracking nice sense of humor and definetly the most enjoyable, memorable and most creative survey I've ever done. may the ratings be favourable to you.

Developer

Thanks! Yeah, slapdash AI art puts me off, too. We had even discussed how much is too much in the Shrimp discord prior to starting work and the overall feel I got was basically that it's salt, and you don't want to over-salt your food or it gets ruined. What I did here is semi-painstakingly generate it myself over several iterations over several hours, chose which one evokes the right evocative feels, and applied some Photoshop touchups. In other words I tried to put more work into it than merely shoving single-prompt trash into the game. The title screen in particular I actually did spend a good chunk of time with manual Photoshop work to get that the way I wanted, with the background and typography being my own work, not AI generated. Fair enough, though, that's why I included the in game admission of it being AI generated-- I totally understand it putting others off.

I do personally, even in other people's games, much prefer a deliberately choosy AI generated-to-specs image over a zero-talent MS Paint nightmare that evokes nothing but sympathy, which in my case was the alternative. I also totally planned on having way more questions than the three I ended up with, and those wouldn't have had any generative AI involved at all, which could've balanced out the too-much-salt problem. This isn't a rebuttal, it's a complex agreement. 😜

Thanks for playing and for the honest feedback; it's genuinely appreciated.