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(2 edits) (+2)

The customization is nice and  the stickers are pretty funny, i especially like the cat one.

game design wise,player's health recovery is too reliant on skill effects + 20s long CD which can lead to a passive playstyle of hiding until skill CD.(unless you play red bird and just kill everything)

white tiger skill's base damage is too low,and the bullet size upgrade is bugged on it and 2 upgrades of it makes the skill's bullets all vanish

unlike white tiger,Aoi dragon combined with the bullet bounce upgrade makes it viable

the homing upgrade also dont work with bullet count upgrade

the bullet bounce upgrade dont work with ring of bullet upgrade unless you buy a new bullet bounce upgrade

theres also a bug of being able to use the skill when picking new upgrades

the background also spins too fast imo


(+1)

Thank you for playing and the bug reports. 
Player's health recovery is too reliant on skill effects > Indeed, I found it hard if I couldn't get any health recovery skill at the start. But I don't have any good idea to solve that. :[

The white tiger needs a buff and also a fix on the scale.
It seems that the scale of the white tiger bullets is set to -0.5f and when it scale up *1.5f it becomes smaller and smaller. Need to fix that

The homing bullet should work with bullet count upgrade, but upgrades only works for equipped skill. The skill gained later couldn't take the level up effect gained before. 

There also a bug of being able to use the skill when picking new upgrades > Notice! Thanks

65000 scores is crazy, I never get that high and the version you are playing is already nerfed :O