I really like the concept of this game, I think to maximise it having randomized generation for each run and making it restart, or having checkpoints along the way would be cool. Cart upgrades like a ram would be cool. I was impressed that the floating skulls have pathfinding.
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Including an upgrade system would have complicated it a bit, but making the cart take less damage from each rock or other obstacle would have gone a long way. The lack of balancing we did before we called it “good enough” was a major issue for the full release.
As far as random generation, that was one of our original ideas, but had to be cut due to time. I haven’t set it up before, and I didn’t have to time to learn and implement it.