No shop in the center was a purposeful decision, the other noted things are real for sure.
Glad you enjoyed the upgrade system and thanks for playing!
breadclip
Creator of
Recent community posts
Thanks for leaving such detailed feedback! I agree on the bottom wall. If expanded, game would go in the ridiculous build direction with upgrades, you can already achieve some pretty broken stuff with rifle bullets, shotgun muzzle, burst module but I want there to be more. Health in the shop would be a massive QOL addition, perhaps if we made it so the shop doesn't close after you leave that would be nice. "It's broken" was the gun starting in a weak state, and "Through the teeth" was going to be the shopkeeper ending up being the final boss. I ended up scrapping that as gameplay more important. Again thanks for writing such a thought out message.
Loved the sound design, the monitor hum, the keystrokes, etc. Super good presentation of the concept. Only thing I felt like it was missing was gameplay, it felt more like a choose your own adventure type situation. The writing was great however, and I think it is exactly what you planned it to be so lets consider it a success.
https://krakaton.itch.io/the-witcher-hotel It says I do not have access... The thumbnail looks so cool though