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Thank you very much!

A nice addition would be adding a "BOMB" that would be expensive, but would clear an area the player selects.

Now the strategy is utilizing the fact you can place pulsars anywhere, even outside of the influence area, so you have to keep finding an empty space somewhere over the entire map.

(1 edit) (+1)

By being a bit less greedy when dropping blinkers, I went to Generation 415 :D