I'm not very familiar with the theme so I lack point of comparison, but I loved the ambiance, thanks !
SvenFrankson
Creator of
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NPC's dialogs truly have the "old school" vibe you intended to give, it's very well done, thank you !
I got slained during the delivery after my FlySwatter was sanctified because the ghost came 4 times in a row, but I'll retry later for sure.
Suggestion : You could add a map of the city in the pizza shop, so after your boss tell you where to go you can take a look :)
Thanks a lot for the detailed feedback Lanyard !
You're right, the core of the gameplay (go up until you hit something by the bottom then reverse) is not as obvious as I thought it was, other playtesters had the same complain (I played a lot of similar games so I underestimated the subtility of the concept). I'll try to include more visual clues to convey the idea that UP/DOWN is not the same as LEFT/RIGHT.
And right again for the "puzzle or action" part. A vague idea I have is to allow the speed to be altered at runtime (you can in Frozen Fruit, another Crillion-like I enjoyed a lot), so you may either go full speed to set a highscore, or slow to solve the puzzle.
Thanks for playing and setting highscore <3 !
Hi,
I host my game both on Itch.io, and on my personal Github page.
The game is a canvas tag covering the entire page.
Here's the render difference between Itch and my static page.
It seems to me Itch.io lowers the resolution of the Canvas. I guess for performance reasons.
(I know it also disturbs the CSS, but this I see how I should fix).
Is there a way for me to avoid the low resolution ? I can see no option for this in my dashboard, maybe with CSS ?
Thanks a lot for your help ! Have a nice day,