Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

BrianPistar

12
Posts
1
Topics
A member registered 43 days ago · View creator page →

Creator of

Recent community posts

Amazing game!

The graphics fit it so well and the gameplay while simple, is complex! Great work on this cohesive piece!

Thank you very much!

Still many updates on my mind with this concept, like a much larger pre-made structure list, more interesting enemies, etc.

brb gotta play too much wasabi :eyes:

oh my you have no clue how much that means coming from you, after playing your game  I was blown away and I would call that one of my favorites, so whoa, thanks!

This is just amazing!

The dodge then attack mechanics alongside the graphics reminds me of undertale, fun sounds, and really cohesive feel of the game, great work!

I love how out of the ordinary this is!

It would be great if this was connected with a simple UI in order to simulate the game without having to own a pack of tarot cards, but I love the idea!

I really like the graphics, the screen shake reminds me of Nuclear throne. The game could definitely use some music and sound effects (apologies if I missed them)

Aside from that, it feels the game difficulty isnt increasing, I was able to stand in place and continue shooting, with the only trouble being running out of ammo and having to wait on reload. Would be cool if there were some ground obstacles so the player would have to continously move, alongside enemies that shoot projectiles.

Whoa, I am so impressed with this!

The design is top notch, the sound design of the box scraping is a nice touch, the sounds are relaxing, the gameplay is smooth and intuitive, and the fact you managed to create a level editor for it is impressive. Really great work! The timer to enforce people focus on the effectivity of their game play is also great.

Did I miss music in the game? Is is there? If not, that would be the only thing I would advise to add, aside from that I can imagine people playing this on desktop or mobile, great work!

Thank you very much!

A nice addition would be adding a "BOMB" that would be expensive, but would clear an area the player selects.

Now the strategy is utilizing the fact you can place pulsars anywhere, even outside of the influence area, so you have to keep finding an empty space somewhere over the entire map.

I love the graphics, the moving background is very nice, took me a while to understand the slugs fall on the ground to be picked up, the jumping is quite crazy, but potentially a fun mechanic!

Running towards your game now, I replied on my game page about the error you found there, hope you get to play it on the external site link!

I am fighting with making itch io work with my game, in the description there is a link to the playable game on an external vercel website. Been trying to make the game work directly within itch for 3 days now, apologies for this workaround.

Hello everyone!
I decided to join the revival game jam and build my first ever game. I have decided to use the phaser-svelte template as my starting point, and I managed to build a nice little playable game. 

But now, I am having issues hosting the game on itch io as a playable HTML game. I am seeing the following error in my console

`````F: Not found: /html/11792734/index.html at qe (https://html-classic.itch.zone/html/11792734/_app/immutable/chunks/entry.FCEN1GIl.js:1:21579) at Re (https://html-classic.itch.zone/html/11792734/_app/immutable/chunks/entry.FCEN1GIl.js:1:13112) at Ee.n.replaceState (https://html-classic.itch.zone/html/11792734/_app/immutable/chunks/entry.FCEN1GIl.js:1:8473) at Module.Ee (https://html-classic.itch.zone/html/11792734/_app/immutable/chunks/entry.FCEN1GIl.js:1:8483) at https://html-classic.itch.zone/html/11792734/index.html:40:11````

I am using this template https://github.com/phaserjs/template-svelte/tree/main

When I run npm run build, and then I try to preview it, it works no problem. I was able to deploy my playable game through the build no problem, I have went through all of my asset imports to make sure they use relative paths, and still I am getting this issue.

Steps to replicate
Clone the phaser-svelte template, build it, and zip the build folder to upload it to itch io as a playable html.


Any help would be much appreciated, thanks in advance!


You can find the game page here: https://brianpistar.itch.io/cellular-domination-station