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That was fun! I think the difficulty could have been ramped up a bit, had to deliberatly drop back to the ai players to be able to see the haunting mechanic, but I can see how hard that would be to implement, well done!

Might just be my setup but I had to download the desktop version, the web player wouldn't work.

Thanks for playing!  Yeah, AI is the top priority to improve post jam.  Did the game not start or crash on the web?  The web shader caching is MUCH slower than the desktop, and I assume made more complicated being part of a the web browser so I'm also wondering if it just needed a bit more time.  I'm very excited, I believe I read the 4.4 will have significantly improved shader caching so I'm hoping that will dramatically reduce the hacks I'm doing to make it work right now.  Thanks again for the feedback!

It went through the Godot load screen then just a grey screen after that, I think it's just a case of waiting for web support to improve in the engine, also very excited seeing how far Godot has gone in just the last year