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Looks like another person like me who made a desktop simulator based  game haha. I liked the idea, but the  movement was too annoying to  keep playing after going through the portal. I didn't want to get   carpal tunnel. Perhaps you could check every half second or so if the player was holding one of the movement buttons, and continue movement if they are holding it?

Thank you for the feed back! It was funny that the desktop adventure games were sold because they looked like an application so you could look like you were working. They even had a “Boss Key” button. Oh that is a good way of doing it and then some sort of tick/timer that prevents the user from shooting across the room as well!