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Stormy Bison

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A member registered Jun 07, 2020 · View creator page →

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This was cute, love the little quips of dialogue!

I made a bloody mess :(, that poor child… however it was fun! the speed was good and for the short time I say you did a good job of the precision!

Leaving the notes in whisps is pretty amazing, thanks also for posting the code. The light tapping the audio lent well to the atmosphere!

I love how some people had the MS Paint as an edge, all the custom art was really well done with the style!

I do love the idea of exploring a file system and finding things!

This is like Crazy Taxi style driving with extra bouncy physics. The mechanic of “place a ramp” for a jump is I think the best way to put a jump button into racing games.

So there is two exes, and one has “console” in the name. I believe that is the developer’s debug tool because I got the same thing. The other one didn’t ask for network access.

Thank you! I tried to make all the components independent entities and I believe that is how I was able to avoid bugs this round!

Thanks for the feed back and sorry about that! I will release a QoL update I think to fix need to tap so much!

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Thanks for the feedback! So glad that humour came across I was a bit worried that people might be a little offended! But living in some crazy place and working in places with rats it was my twisted humour, though I just used regular traps. No hammer.

Maybe in the next work you control an army of cats? hehe

Thank you for the feed back! It was funny that the desktop adventure games were sold because they looked like an application so you could look like you were working. They even had a “Boss Key” button. Oh that is a good way of doing it and then some sort of tick/timer that prevents the user from shooting across the room as well!

Thanks! Always worried my humour doesn’t hit the right note glad to see people love it! I am thinking once the judging of the game jam is done I will release a Quality of Life version to fix movement!

Oh classic arcade game style, done very well! The “Pump the Breaks” instead of turning around is an mechanic that is challenging to deal with, but makes it stand out.

Atmosphere is well done here, love how you did the game over screen. I am wondering if some stuff doesn’t reset properly when you die?

Damnit lady let me pick up the keys!

So there was some laggyness in the game and I came across a game breaking bug, but I thought that the character was speaking gibberish on purpose, so that could be a fun accidental effect to use in the future. Presentation was great!

This one gave me the willies well done, this can be greatly expanded upon into a full game.

Thanks posting this work around!

If I only could get my cat to jump off the counter as easily. Love anything that reminds me of surreal late night 90s TV experimental computer animation.

I did mainly humming into my microphone for it.

Thank you very much!

Thanks for the feedback! Yeah I agree I should have made it a hold down option, like a slight delay so you could still do quick movement around boxes!

I use to live in Montreal and love Habitat 67, this wonderful nostalgia, I believe you captured the essence of the structure. I also love the "scurry" mechanic of running up the wall. Only wish there was the option of inverse controls because my brain is hardwired that way! Great job!

took many dieing but I got the hang of it! the excellent crunchiness of the audio really helps with the texture of this game!

If you go to this page on iPhone and click "Run Game" it should allow you to play. I tried it on Safari and OperaGX and it works on both. You can sort of keep the tab open to play in areas that you don't have internet access in. I hope itch makes an app that lets you cache and store games for mobile offline play. 

Brings me back to the days of having to sift through files from a crashed hard drive! Very cute!