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ThinkWithGames

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A member registered May 21, 2019 · View creator page →

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AND - keeps spots where cells are active both in of the bottom columns

OR - keeps spots where at least one  of the two bottom rows is active

XOR - keeps spots where at exactly one  of the two bottom rows is active

"User typing levels" is still experimental, not sure how I want to integrate it into the gameplay

It seems to work for everyone else, is that right when you start the game? Or did you go into the custom levels and do stuff?

What OS are you on? (mobile isn't supported if you happen to be using that)

===========================

BUG: The initial screen that tells you to drag tiles only goes away when moving one of the tiles to the other row. Apologies!

===========================

Thanks! Yeah I thought about expanding so "X side does NOT see this color". Also adding more tracks, and satisfying views from the bottom and left. (This is already in this version, but more interesting situations could be made with it):

AB

POKE

The view from   "above" can see A, B, K, E

correct there are only 2 rows. The "top" is what can by someone from above (imagine this was tracks for video editing software, the top most item at each X position    takes priority). The "right" is what would be seen by someone standing on the right side.

do you have a screenshot? Like were you having trouble dragging? Or it wasn't detecting when it was beaten?

Are you rearranging them? (also totally possible that there is a bug, there's only 2 levels, with the ending saying how I only worked on the project for 2 hours specifically for the jam) 

It could also be issues with raylib running in browser

Thank you! An updated version has been uploaded on itch (same itch link), and there is now a Steam page! (Planned release is next year) Any feedback is appreciated :)  https://store.steampowered.com/app/3333330?utm_source=itch_comments

Dang that was the last level, so close!

Glad you liked the sound effects! There are even more in  the updated version uploaded on itch (same itch link), and there is now a Steam page! (Planned release is next year) Any feedback is appreciated :)  https://store.steampowered.com/app/3333330?utm_source=itch_comments

Thank you! An updated version has been uploaded on itch (same itch link), and there is now a Steam page! (Planned release is next year) Any feedback is appreciated :)  https://store.steampowered.com/app/3333330?utm_source=itch_comments

Thank you! An updated version has been uploaded on itch (same itch link), and there is now a Steam page! (Planned release is next year) Any feedback is appreciated :)  https://store.steampowered.com/app/3333330?utm_source=itch_comments

Now you can undo by pressing 'Z' !

Thank you! An updated version has been uploaded on itch (same itch link), and there is now a Steam page! (Planned release is next year) Any feedback is appreciated :)  https://store.steampowered.com/app/3333330?utm_source=itch_comments

Thank you! An updated version has been uploaded on itch (same itch link), and there is now a Steam page! (Planned release is next year) Any feedback is appreciated :)  https://store.steampowered.com/app/3333330?utm_source=itch_comments

Thank you! An updated version has been uploaded on itch (same itch link), and there is now a Steam page! (Planned release is next year) Any feedback is appreciated :)  https://store.steampowered.com/app/3333330?utm_source=itch_comments

Thank you! An updated version has been uploaded on itch (same itch link), and there is now a Steam page! (Planned release is next year) Any feedback is appreciated :)  https://store.steampowered.com/app/3333330?utm_source=itch_comments

Final boss battle could be interesting for a future version...

Thank you! An updated version has been uploaded on itch (same itch link), and there is now a Steam page! (Planned release is next year) Any feedback is appreciated :)  https://store.steampowered.com/app/3333330?utm_source=itch_comments

Thank you! An updated version has been uploaded on itch, and there is now a Steam page! (Planned release is next year) Any feedback is appreciated :) https://store.steampowered.com/app/3333330?utm_source=itch_comments

Thank you! A new demo has been uploaded on itch, and there is now a Steam page! (Planned release is next year) Any feedback is appreciated :) https://store.steampowered.com/app/3333330/You_Are_The_Code?utm_source=itch-comments

Cool take on master mind! One suggestion is that it got a bit annoying/felt like I would get carpal tunnel from having to click and drag each ingredient every time I wanted to use it. I was confused for a bit why the last ingredient on the first level was getting satisfied, turned out it was the spoon. So I had to click and drag for every attempt, my hand was getting tired.

I liked the artwork!

Interesting idea! Not sure if I was moving too fast or my monitor was too dim, but I never saw the actual ghost figure, I just moved around, then seemingly randomly got  caught. Maybe the visibility could have been increased a bit or an indicator could show when the ghost was near/ what direction they were in?

Very original idea!

My mistake. At first when I opened the game it looked like I could just kind of  walk around aimlessly forever (it wasn't clear that there was a goal/ where I was supposed to go, I missed that line in the description).   As you said, adding an arrow would have helped a lot. 

I have now beaten the game (apples :-) )

   It was also a bit hard to tell what counted as walls since they were only a few pixels big, maybe the thickness could have been a bit more? I'll update my rating :)

Glad you like my tutorials ;-)

Cool game, though maybe I missed something. Was there an incentive to move around at all? Like it seemed like I could have camped somewhere since I had nothing to try to go after.

I liked how simple the controls were!

Cool game! One of the first I've played in this jam that didn't require mashing buttons to win. The sound and gameplay was good (maybe some background could have been nice). The only thing I would say (which might be a browser bug or you ran out of time) is that there was no visible effect when right clicking to attack the ghosts. Another minor one was that the last level was a bit long, too many places to check for the key.

Great game overall!

Interesting whack a mole type game.  At first I thought that the "moles" were moving towards the bottom and that I was supposed to prevent that (since the special attack moved upward). One improvement I would say is allowing a button in addition to left mouse button to attack, to help prevent carpal tunnel.

Interesting game with the fixed camera perspectives. When the game first started, it was really dark, I thought it was just a black screen because I keep my monitor brightness relatively low. It wasn't until I turned up my monitor brightness that I could see anything. Even then, I could barely see my character (and I was a bit confused by the movement since I couldn't see the direction my player was facing).

I got into the second area and used the life guard key, but eventually I accidentally went off screen and had a hard time getting my character back in view.

Very ambitious game for just one week!

Interesting idea. After I got to level 2 and saw that I had to click multiple times for each, and stopped because I didn't want carpal tunnel.

Very unique idea!

F4 was only for those that wanted to play entirely with keyboard, pressing the X icon also works :-)

Sounds like it's working for others, did you type the 5 letter word (starting with 'v') into the "5 letter" text file, and then look in the mysterious file?

Glad you liked the game!

Thank you for allowing the cleaning button to be held down! So many other games in the jam felt like I was going to get   carpal tunnel! For the gameplay, I would say it would be nice if the dirt spawned a bit faster and maybe if the days went by faster. It felt like I was just waiting around sometimes.

Great game overall!

Guess it's always fun to destroy things haha.  My only question is why the ghost had to take over the cat when cats do that sort of thing normally haha.

Fun game!

(1 edit)

Looks like another person like me who made a desktop simulator based  game haha. I liked the idea, but the  movement was too annoying to  keep playing after going through the portal. I didn't want to get   carpal tunnel. Perhaps you could check every half second or so if the player was holding one of the movement buttons, and continue movement if they are holding it?

Cool idea! I liked the transitions. It did get a bit repetitive though, and a lot of the game was just waiting for the spikes to disappear. Also perhaps some sound effects could have added to the experience.

Cool small game!

Been a while since I saw a stationary shooting game. I was confused at first why gun wasn't shooting, so it might be helpful to have on screen text saying to press R to reload (and also not require  reloading at the start).

Cool game overall!

Interesting idea. It was a bit annoying having to click for every shot, didn't want to get  carpal tunnel. The player movement was a bit fast, it could probably be slowed down a bit. Also when respawning it would be nice if the dialogue didn't pop up again.

Cool game over all

Thanks! I only started working on it on Friday, two days before the end. I was considering expanding the game in a post jam version/ more fleshed out game :-)

Very polished! Fairly easy to pickup. At first I thought that I had to get all the yellow circles in my lens, not just getting one of them centered. Once I realized that the game became a lot easier haha.   The only other minor thing I would say is that the coins remaining don't show in the upgrade menu itself.

I could see this idea being expanded, very well done!

Looks like we both though about making computer simulators haha. I was a bit lost until I read in your comment here that I was supposed to run "vpn connect sanctum". When I was just running "vpn connect Lucifex", it said that vpn was not a recognized command (I suspect this was a "catch all failures" case).

Cool idea overall!   It is kind of funny that you made a job simulation haha

Interesting idea! I like the artwork! The button to advance was a bit small/ it would have been nice to have a hotkey. I was a bit confused at first which parts were clickable. Also when putting things in the center of the  summoning circle, they didn't do anything, but on the outside of it things they did work.

Overall relatively easy to understand, and very unique idea!

I used Godot's built in "Window" node :)