Interesting concept, great art and presentation, but the gameplay itself needs some work,mostly in the UI department. The "switch view" button is unclear, and it feels annoying to have to switch between the two views. When a new bounty comes up, there should at least be a fraction of time to see who is behind the poster without having to switch. If it must be done, it feels like it's not really a challenge or interesting to do a rote action.
Other than that, there seems to be nothing preventing the game from getting 20 non-hits before hitting the right poster. So that's... Not great.
Other than that, I would love to see a more nuanced identity system!