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Interesting concept, great art and presentation, but the gameplay itself needs some work,mostly in the UI department. The "switch view" button is unclear, and it feels annoying to have to switch between the two views. When a new bounty comes up, there should at least be a fraction of time to see who is behind the poster without having to switch. If it must be done, it feels like it's not really a challenge or interesting to do a rote action.

Other than that, there seems to be nothing preventing the game from getting 20 non-hits before hitting the right poster. So that's... Not great.

Other than that, I would love to see a more nuanced identity system!

Agreed on the random. Simply did sudo random for now. Didn't have enough time to make a full system to handle it. 

The choice for the toggle was so that you could never see both the poster and the person at the same time. Maybe that's a wrong choice, but its what we chose to do for design. 

Also agree on the fact that its hard for the user to know what to do with the buttons or if right/left swipe is what.