Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(-1)

also, this is a bit of an after thought, try to be a bit better with organizations when writing things down. I've had to jump around a lot while looking at the walk-through you made because it is not very well organized lol. For walk-throughs you want to do the info in the typical order of progression, not numeric or alphabetic. As this is predominantly a wide open world situation, that *can* be difficult to do, but that's even more reason why the creator or whoever writes the walk-through should put extra thought into how progression will work and use that as the basis for how to outline the walk-through. If that makes sense. So missions for the dark mage lady shouldn't be before the mission to meet her in the walk-through, as my easiest and earliest example lol. And I'd recommend this same logic when outlining the way you want to do your work process on the game. You can always come back to parts, but just as long as you get things organized, it makes it easier to go back and remember how things should be or things you might forget and miss.