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I don't mind extensive feedback. If you feel that it's wrong to post it here, you can send me a mail to Naughty-Netherpunch@web.de

Thanks for the reminder, that the skilltree quest has to be changed. :D The entrance was indeed an option in the normal menu, but was recently moved to the "Fast Travel" screen. The choices in the options menu aren't meant to be the primary way to go to it. The skilltree quest wasn't changed yet to explain how it works now. My mistake.

I like the analogy with the mansion on a foundation of sand a lot, because that's pretty much what happened. The game was originally started as a hobby project over 10 years ago, and step by step became more serious. Due to this, there was no proper planning for things in the early stages of the development, which cause a lot of holes and headaches in the aftermath.
I'll definitely re-do or improve some existing content later, but my priority is currently on finishing the story and unfinished side stories, so I probably won't make any big changes to old content anytime soon.

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so I have no issues posting the feedback here, but I'd rather do it in chunks so things don't get glossed over in the wall of text it will create. As for the skill tree part, I guess that makes sense if a part was forgotten when you are going back to change and fix all sorts of other things. And hearing about how you have been doing that... I have a question. Do you have your ideas and processes written down somewhere? Because I would recommend, if you intend to change/overhaul/fix things here and there, start with your earliest stuff and work your way up. If you do not, I would recommend writing up everything in a piece by piece format, almost like how you would for a walk-through, and would make the recommendation of possibly doing a remake or sequel. That way you can make sure it's got the proper foundation work to then build the mansion. I say this having recently gotten both RPG Maker MV and MZ on the recent sale and starting work on a project for the first time in years. My first time dabbling in it was RPG Maker Ace, and lemme tell ya.... there's so many new quality of life things that make your life much easier, especially if you already have the coding done for chunks of the project. It's why I mentioned possibly opening this one up to see how you did certain things, because I'm still learning. But I've set a base line where I'm making the base world first, setting up the starting town currently after having finished the world map, and then my next step will be population and dialog hooking. I have a friend helping me, but I've already outlined this stuff with them and they are adding it to a Google doc so we can work on it piece by piece. I will eventually get around to some combat balance tweaks, but I'd prefer to get a bit further in to see how things are with more characters and higher levels before I actually do that input. Good luck, and again I look forward to seeing how things progress for this :)

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also, this is a bit of an after thought, try to be a bit better with organizations when writing things down. I've had to jump around a lot while looking at the walk-through you made because it is not very well organized lol. For walk-throughs you want to do the info in the typical order of progression, not numeric or alphabetic. As this is predominantly a wide open world situation, that *can* be difficult to do, but that's even more reason why the creator or whoever writes the walk-through should put extra thought into how progression will work and use that as the basis for how to outline the walk-through. If that makes sense. So missions for the dark mage lady shouldn't be before the mission to meet her in the walk-through, as my easiest and earliest example lol. And I'd recommend this same logic when outlining the way you want to do your work process on the game. You can always come back to parts, but just as long as you get things organized, it makes it easier to go back and remember how things should be or things you might forget and miss.