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Eccma wants a skill json sample you used for this since he is thinking of making this official if it works properly.

(+1)

Ok.

(4 edits) (+1)

For example.


{

"item_name": "FireN",

"message2":"", 

"description":"", 

"name":"FireN", 

"occasion":0, 

"icon_index":680, 

"message1":"", 

"scope":1, 

"animation_id":0, 

"tag_main_settings":{"tag":"FireN","flag":"FireN","type":"other"}

"mp_cost":0, 

"speed":0, 

"features":[], 

"effects":[], 

"type":0, 

"element_id":0, 

"formula":"0", 

"variance":20, 

"critical":false, 

"success_rate":100, 

"hit_type":0, 

"stype_id":1, 

"tp_cost":0, 

"required_wtype_id1":0, 

"required_wtype_id2":0, 

"repeats":1, 

"tp_gain":0,

"textFlag": {

"folder": "Text",

"name": "DataSkill:FireStaffNormal/item_name",

"description": "DataSkill:FireStaffNormal/description"

},

"CHS_animation": "animation_casting_mh_long",

"wait_hit_frame": true,

"range": 5,

"back_stab":1,

"stealth": false,

"hit_frame":10,

"summon_user": "EffectCastingFireMagic",

"summon_hold": "EffectFireMagicShortHold",

"summon_hit": "FireBallMissileProjectile",

"no_parry":true,

"no_dodge":false,

"sap":false,

"hold_type": "energizing",

"hold_animation": "animation_hold_casting_mh",

"hit_detection":"Missile",

"projectile_type": 1,

"effect_since" : 5,

"launch_since" : 30,

"launch_max" : 31,

"ai_value": {

"assulter": 100,

"killer": 100,

"fucker": 100

},

"cost": [{

"base": {

"attribute_name": "sta",

"attribute_type": "current",

"adjustor": "-",

"adjustment": "4",

"lowest_req" : "0",

"highest_req" : "65535"

},

"compare": {

"attribute_name": "wisdom_trait",

"attribute_type": "current",

"adjustor": "*",

"adjustment": "-0.02"

}

},{

"base": {

"attribute_name": "mood",

"attribute_type": "current",

"adjustor": "-",

"adjustment": "1",

"lowest_req" : "-200",

"highest_req" : "65535"

},

"compare": {

"attribute_name": "wisdom_trait",

"attribute_type": "current",

"adjustor": "*",

"adjustment": "-0.01"

}

}],

"effect": [],

"add_state": [],

"hit_gate": "-1",

"hit_chance": []

}

(15 edits) (+1)

But, now, i think only about "-" or "+" in code and in json files.

What type will be more useful?

1) 

def process_skill_cost(skill):

cost_val = get_affected_attr(cost.base) - get_affected_attr(cost.compare)

def process_skill_cost_reverse(skill):

cost_val2= cost_val1 - ( get_affected_attr(cost.base) - get_affected_attr(cost.compare) )

OR:

2) 

def process_skill_cost(skill):

cost_val = get_affected_attr(cost.base) + get_affected_attr(cost.compare)

def process_skill_cost_reverse(skill):

cost_val2= cost_val1 - ( get_affected_attr(cost.base) + get_affected_attr(cost.compare) )

Json code above will propertly works with 1).
If use 2) ruby-code, i will need to use "0.02" ("0.01" for mood) instead of "-0.02" ("-0.01" for mood) in compare with wisdom_trait to decrease cost.

It's just a matter of convenience. Eccma can decide for himself which option he likes best.