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(+1)

Thanks a lot for the detailed feedback Lanyard !

You're right, the core of the gameplay (go up until you hit something by the bottom then reverse) is not as obvious as I thought it was, other playtesters had the same complain (I played a lot of similar games so I underestimated the subtility of the concept). I'll try to include more visual clues to convey the idea that UP/DOWN is not the same as LEFT/RIGHT.

And right again for the "puzzle or action" part. A vague idea I have is to allow the speed to be altered at runtime (you can in Frozen Fruit, another Crillion-like I enjoyed a lot), so you may either go full speed to set a highscore, or slow to solve the puzzle.

Thanks for playing and setting highscore <3 !

(+1)

Sure thing, Sven. Give my game a look too and tell me what you think. Don't worry, it can be played solo if you don't have a multiplayer buddy handy :)