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MonkeyMind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
🧠Mind | #1 | 4.583 | 4.583 |
Overall | #4 | 4.167 | 4.167 |
💀Body | #6 | 3.917 | 3.917 |
💖Heart | #8 | 4.083 | 4.083 |
✨Soul | #10 | 4.083 | 4.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A very fun, fairly addictive puzzle game! It was nice trying to think through how to advance, then actually pull it off in the moment. Good job!
neat, very zen
Okay, not gonna lie, but I thought this game had something to do with the bell-tower type of carillon and was briefly confused about the lack of bell-on-bell action. But I still had a really great time with this game! The sound design is very crisp, and I found myself a bit sad when I ran out of levels to play. My only complaint is that it took a while to figure out that I could only control the puck horizontally.
Yo it's crazy impressive that you included the level editor that you used to make the puzzles. Really really neat to see
Cool novel puzzle game. I love the zen meditation game juice and feel. Reminded me of a sand garden. Great sound design too. I was wondering if there was some way you could show the player visually that they can flip direction left to right, like if the puck did a little flip when changing direction left to right, or maybe if the puzzle box itself had little handles on the left and right sides, and the whole level could kind of get a little "juke" or tilt when the player pressed the left/right inputs. At the moment, there's no real in-game justification for why the player can control direction left to right but not up and down, you just have to remember.
I also think maybe you aught to consider focusing more on the puzzle side here and less on the reaction timing side of your design. Really these are separate skills / parts of the brain / appeal / audiences, and I personally think you should lean into the puzzle side for this game you've got going here. What I mean is, if I can reason out the solution, I should be able to finish the level in my next go, and not have to struggle against getting the at-times rather quick set of inputs correct. I think that's a different genre that isn't serving your design here. That's my personal opinion anyways.
All in all, this is a very strong submission with clever novel mechanics and outstanding presentation, one of the best I've played in this jam yet. Great work!
Thanks a lot for the detailed feedback Lanyard !
You're right, the core of the gameplay (go up until you hit something by the bottom then reverse) is not as obvious as I thought it was, other playtesters had the same complain (I played a lot of similar games so I underestimated the subtility of the concept). I'll try to include more visual clues to convey the idea that UP/DOWN is not the same as LEFT/RIGHT.
And right again for the "puzzle or action" part. A vague idea I have is to allow the speed to be altered at runtime (you can in Frozen Fruit, another Crillion-like I enjoyed a lot), so you may either go full speed to set a highscore, or slow to solve the puzzle.
Thanks for playing and setting highscore <3 !
Sure thing, Sven. Give my game a look too and tell me what you think. Don't worry, it can be played solo if you don't have a multiplayer buddy handy :)
Very nice game!
The collision sound and music is so relaxing!
Whoa, I am so impressed with this!
The design is top notch, the sound design of the box scraping is a nice touch, the sounds are relaxing, the gameplay is smooth and intuitive, and the fact you managed to create a level editor for it is impressive. Really great work! The timer to enforce people focus on the effectivity of their game play is also great.
Did I miss music in the game? Is is there? If not, that would be the only thing I would advise to add, aside from that I can imagine people playing this on desktop or mobile, great work!
Thanks Brian !
There should be a zen music looping in the background, but my initialization can have some race-condition errors causing it (and sometime other more critical components ^^) to fail to load properly.