- I have notes for the planned future content and changes that should get done at some point. However, things like the change to the main menu are usually spontaneous. They happen either because of a connection to something else I do at the time that make me notice/realize something, or because players make suggestions that result in the changes or improvements of old content.
- An order of progression for the walkthrough is impossible, given that the players decide in what order they do the content in an open world game. It'd only work for the main story, which in the wiki has it's own page to explain all steps in order, but the rest can't be sorted in such a way. In my eyes, people will search for the specific quests when they can't advance it, which works the fastest with ctrl+f, or by searching for the name of the quest in the alphabetic order. I honestly don't see how a chronological order could work without a completely linear world, even with proper planning or writing. And to only sort connected quests in a chronological order while everything else is alphabetic would cause even more confusion.