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EVA flight puts you just under the water surface OR 3 tiles above the floor, whichever is lower. 

Isn't there normally a water level below the floor? That makes this sounds like a digging effect instead of a flying one.

When targeting a tile with two units, it now asks you to choose between them instead of affecting both.

Presumably this is for single-target effects, but is there some kind of orbital artillery effect that should hit both?

Implemented Brace. In order to prevent prompt spam, it only triggers when it would save you from structuring or when you would take at least half of your maximum health.

I thought you talked about having done that earlier, and it's optional? Also, a rules-as-written variant that probably isn't worth implementing: give the players a toggle for full promptspam.

disable editing character sheet during module downtime

Meaning you can't change your name, face, and backstory between same-campaign missions? Fair enough I suppose, although a flag to allow dramatic name changes is a feature I would appreciate.

(+1)

> EVA

yeah I didn't mention that this eva effect only happens if you're underwater i.e. above the ground level AND below the water level

> multitarget

also yeah, attacks with AOE patterns continue to hit both targets as normal.

> brace

I discussed about how we'd do it earlier but I hadn't actually gotten around to implementing before now

> character sheet

hm I think I only actually disabled mechanical changes during downtime, now that you mention it; we might get reflavorability for free if so. I'll keep the option in mind!

I mean, presumably gaining license levels between story missions is an intended feature? Not sure if that's going to be easier once all the abilities are implemented or not.