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(+1)

> EVA

yeah I didn't mention that this eva effect only happens if you're underwater i.e. above the ground level AND below the water level

> multitarget

also yeah, attacks with AOE patterns continue to hit both targets as normal.

> brace

I discussed about how we'd do it earlier but I hadn't actually gotten around to implementing before now

> character sheet

hm I think I only actually disabled mechanical changes during downtime, now that you mention it; we might get reflavorability for free if so. I'll keep the option in mind!

I mean, presumably gaining license levels between story missions is an intended feature? Not sure if that's going to be easier once all the abilities are implemented or not.