> EVA
yeah I didn't mention that this eva effect only happens if you're underwater i.e. above the ground level AND below the water level
> multitarget
also yeah, attacks with AOE patterns continue to hit both targets as normal.
> brace
I discussed about how we'd do it earlier but I hadn't actually gotten around to implementing before now
> character sheet
hm I think I only actually disabled mechanical changes during downtime, now that you mention it; we might get reflavorability for free if so. I'll keep the option in mind!