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(1 edit)

Oh wow, I wasn't expecting to see a turn-based, sci-fi, tactics game in this jam! It definitely an interesting concept and a good start but judging by the state that it is in I assume it was a bit of a tall order. Which I was originally thinking when I realized what it was. There's quite a bit that you managed to get it and working which is impressive though it also seems like there are a few bugs and some features that could use some polish. Unsure if it was intended, but one thing I may suggest is having the timer tick down a certain amount each round of the turn-based combat instead of having it run freely. It would make combat less of a rush but allow the timed element of the overall game-play to remain.

Overall great concept, I hope to see an updated version of this if you plan working on it further!