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(+2)

Nice pixel art, nice music/SFX, and it definitely was a precision platformer. I got half of the collectibles!

This might just be my personal taste, but I found 1) the jump to be a little too twitchy and sensitive and 2) the spike hitbox was maybe a touch too aggressive, especially where wall jumps were considered. Could be personal taste?

All in all though, good work. The intro was excellent and I loved the flourished cartridge insertion. Hope to see y'all back for more jams!

(+1)

Thanks so much for the kind words. We actually prototyped levels with all square assets and we were remarking on the same thing you noticed when we swapped the spike in from the prototype, alas there was no time left to adjust. Always learning, cheers 🍻

Makes perfect sense! Stuff like that happens :)