Very juicy game, same great style.
leecommamichael
Creator of
Recent community posts
I don't know what I was swinging the mallet at, or why there was a skull on the end of the handle. Decent level of polish, no bugs, definitely feels a bit like being at the carnival with all of the effects and colors. I don't know if I should be hitting some of the things I'm hitting with the mallet. They all squish afterwards, but sometimes they're red. Not sure if red is a bad color.
Everything sort of blends together into a horde, which makes it extra frustrating when the bats hit you. There's some excellent spritework in here, it was confusing to see the big skeleton trio on screen immediately as the game starts. I thought maybe it'd build up to that as a boss or something. It is a bit of an overwhelming start between the tutorial screen and all of the new enemies that spawn into view. But I don't want to seem negative. This thing is well put together and an awesome jam entry.
The audacity to add in the walking bassline. I love it.
I was surprised the game asked me to be so precise with the harpoon gun, and it feels a little helpless to move around when the big ghost appears. I didn't really understand why the game was slowing down when I took damage, since there were a few times various things had delays on them to register changes. When I die it takes the game a moment to restart, which made me wonder if there was more I could do after my health hit zero.
I think it'd feel shockingly improved with some more feedback when I take damage, and when I deal damage. Things like sound-effects, hitflash, hitstun. But really good work, and a solid jam entry.
It's so good! This game has some of the best sound in the jam, and feels almost exactly like A Link to the Past. It was a nice refresher to just know how to play the game and be familiar with the enemies. Overall very polished and well done. I can't wait to do my next jam and to try to execute this well.
The opening sequence was really well written, and you did a good job establishing a game world. Lots of games of that era did this overworld "map of nodes" and that's nice to see here as well. Fun art, and lots of transitions and presentation. I think sound would take this to the next level. Great work!
I enjoy that it's a challenge... it's just so well done! Great submission page, art and music. A rhythm game feels really creative in this context, and this 100% would've been a popular GameBoy game back in the day.
Great work, I can't wait for my next jam so I can try to execute something this polished.
I enjoy that it's a challenge... it's just so well done! Great submission page, art and music. A rhythm game feels really creative in this context, and this 100% would've been a popular GameBoy game back in the day.
Great work, I can't wait for my next jam so I can try to execute something this polished.
Overall really charming and well done. You've put lots of polish on the presentation including this submission page. I loved the *skrrrr* frame where he's "putting on the brakes" to get to his classroom. Really cute and full of character. Also neat perspective drawings mixed with the character illustrations. Awesome!
My first instinct was to stay asleep, so I instantly game over'd and chuckled.