good luck charm not working ver 1.05
on the fight against the strikers in ent dist 3, the charm is not stopping hypno, ive failed to hypno twice, so maybe thats why, but i dont think that matters
Strange. That's a pretty simple switch, so I'm not sure why it would be breaking, but I'll definitely take a look. Pardon though, a bit sick atm, so may take a bit to get back on this. Will post once again once I have a chance to look at it though. I would like to ask for clarification though: if you're DEFEATED twice, you shouldn't even have the charm anymore: Mahir takes it away after the first defeat. If you just mean you've been hyno'd in battle and moved the "dazed/clueless" etc counter up one, that MIGHT count, but not on two, if anything I don't think it should block the charm until the fourth one. I do have some logic that forces hypno in a few edge cases, and that might be one of them.
Apologies, I was remembering wrong. I USED to have Mahir take it away after the first loss, but I stopped doing that as using the charm unlocks another ending, and having it so highly gated was a bad idea; I wanted to give a higher chance of people ending up using it, one way or the other.
That said, I did just test it out a bit. Everything works normally on ent dist 1 after 1 defeat. Same goes for all three crowds in the final ent dist 3 rush, including the striker one. No hypno while charm is equipped. Had it on zero battle hypnos though. Would you mind tossing me a save file on catbox.moe or whichever site you prefer? Zip up the "filex.rpgsave" AND the "global.rpgsave".