Post bug reports (including typos) for version 1.0.x here. Try to be as specific as possible: what's happening, where, and under what circumstances, if appropriate.
Fairly minor bug I found (doesn't seem game-breaking):
When picking the tunnel scene from the gallery, backing out by either using the locker or exiting to main menu, then going back into the same scene through the gallery, I spawned as a hyena with Mezz following. Going to one of the stairs makes another hyena spawn, and aside from colliding with the already present hyena, the rest plays as normal; the hyena I spawned as vanished by this point, so it really doesn't seem game-breaking.
Edit: And fixed! Will be in the next patch.
That makes sense actually. A weird artifact of RPGMaker is that there's always a "map" suspended in the background when you're on the initial title screen, and when you return to said screen this map isn't cleared: it's only reset when you load a save, which I'm obviously not doing with the gallery. With picture-only scenes this is irrelevant, as you never see the map or have a chance to interact with it, but the tunnel setup brings all that out. Should be fairly simple to fix though: just reset things when the player uses the locker. Thanks for the report!
I don't know if it's a bug with the game itself, with the Gallery Unlock plugin or if it's my copy having some sort of issue, but after changing the usually gallery.js plugin with the one that unlocks every scene, the only commands that work on the gallery menu are the exit button and the one to see the scene itself. When on the normal menu, I'm perfectly capable of going up and down on the various options, only this one doesn't seem to work.
Will try out the regular gallery once I have the time, maybe that could be the issue. Only wanted to see more or less how many new scenes there were that I could look forward to, but nothing wrong with having to find out the normal way. Excited to see what else the update has to offer, once I have the time!
I think something may be corrupt with your game. Try re-downloading (you can carry over your saves without issue). I can't reproduce the issue on my end: swapping out the gallery file still allows movement up and down with the arrow keys in the gallery. Also, just to cover bases, remember this is Windows only. Some of the things I do with various plugins WILL break the game on Linux, Mac and Mobile.
Hmm, I have already tried downloading the game again, with a brand-new save, yet it wasn't capable of fixing the error itself. Might just be a problem on my end then, would be a shame if the gallery didn't work at all though. I'll see if it maybe works on a normal run eventually. Oh and, I am on Windows, so I don't think it's a problem with the plugins themselves, but I can't see what it could be.
Very strange. It's definitely something specific to you, as I'm sure I would be getting a LOT of complaints if the gallery unlock totally broke the gallery for everyone. I just wish I could be more helpful. So to be clear, on a fresh install without using the unlock, can you move up and down in the gallery? You'll only see static, but there will be an audio cue and shifting static to show you're moving from one entry to the next. In other words, I wonder if the gallery just isn't working period for you for some reason. All the gallery unlock does is swap some "0"s for "1"s in an index; that shouldn't be CAPABLE of breaking anything other than what scenes you can play.
Well, after testing it out I have found out that the problem wasn't with the gallery itself, but one of my inputs just wasn't working properly. I had to swap keyboards and now it seems to be functioning properly. Turns out the problem was indeed on my end, so I am so, so sorry that I wasted your time with this- Should've been more thorough on my testing. Thank you for your attention and once again, really sorry!
Hey. I'd like to report a bug. Whenever I tried to load up the gallery or attempt to enter the Hotel I get the following message:
"Game has encountered a bug. Please report it.
Error: Failed to load: audio/bgm/Night%20Light%20-%20Gano%20-%20(gutter%20hub%20theme).ogg at Function.ResourceHandler.fetchWithRetry (AudioStreaming.js:246:27)
Press F5 to restart the game."
I did try pressing F5, but the game wouldn't restart. I've also tried closing the application and relaunching; and also uninstalling and re-installing. The bug still persists. Any idea on what could be causing this?
Note: I've been having this since I purchased the game (I purchased before Content Pack 2 was released). I'm sorry for reporting this so late, but I was under the impression a file was missing and the issue would be fixed with Content Packs 2 and 3, but I've ended up with egg on my face!
A few of the recent revisions had intermittent audio streaming issues due to one of my pre-loaders screwing up caching, but that was adjusted and fixed before this version went out. A more likely culprit is that RPGMaker doesn't like where you've put it. Avoid deep directories (a folder in a folder in a folder...), the system drive (where you have windows), external drives, and anywhere with unusual permissions set. It may also be worth checking www\audio\bgm to confirm that the file in question is indeed there (the %20s are just spaces). Sometimes overzealous antivirus likes to munch various files right out of the install, (although usually those are dlls, not audio files) and it's possible your unzip process failed at some point (although unlikely).
If you've done a fresh unzip, in a "safe" location, you're sure the file is there and you're still getting the error (especially in a really reproducible way, like every time you try to start the gallery) let me know.
HUZZAH!!! It has worked!!!
I unzipped this in an external drive originally, so the first thing I did per your suggestion is check to make sure the file is there, and it was! So with confirmation that the file was not missing, the only logical conclusion is what you made out as the ultimate cause behind this: RPGMaker no like deep, dark directories! Instead, I unzipped it in the Downloads directory and it is now working as I'm able to enter the Gallery and go into the Hotel without issue!
Thanks a million and sorry if I missed the resolution to this on earlier forums!
That's an artifact of how RPGMaker works. I can't actually position those NPCs inside the dancing tubes to start, so I have to run a script every time that map is loaded that positions them there. Normally it happens too fast to see, but depending on loading times and other weirdness, sometimes you might catch a glimpse of it.
If you play the hyena sewer scene through the gallery, it's impossible to exit without closing the game completely. All scenes seem to be loaded in at once, so once you get found exiting the sewer and then try to go through the gate to the room, you'll then be caught by the hyena who's supposed to catch you later after you wake up. This leads to you AND the first hyena doing the night 20 and later scenes while skipping the first few, and ends forever stuck at the final scene because the game won't continue until Mez is where the hyena dragging him along is, who can't move because of the other hyena.
First, confirm that you're on the most current version of the game, 1.0.5. This was an issue that was fixed previously (though it's possible there's more to fix). Version number can be found either in the folder name or the readme.txt in the www folder.
If you ARE using the most recent version, please describe the exact sequence you're using to reproduce the bug in question. You're loading the sewer scene from the gallery, quitting out via the locker (at what point? after going how far through the scene?), and then immediately starting the scene again from the gallery and encountering scene overlap/things triggering when they shouldn't (at what point?). Doing some basic poking around I wasn't able to reproduce, but I'll try again once I have further details.
Glad you were able to solve it! In future though, remember you can edit posts: add additional info that way rather than making a new post, or at the very least reply to yourself to keep everything in one chain, as it makes it easier to keep track of a given report. I condensed it in this case though.
Strange. That's a pretty simple switch, so I'm not sure why it would be breaking, but I'll definitely take a look. Pardon though, a bit sick atm, so may take a bit to get back on this. Will post once again once I have a chance to look at it though. I would like to ask for clarification though: if you're DEFEATED twice, you shouldn't even have the charm anymore: Mahir takes it away after the first defeat. If you just mean you've been hyno'd in battle and moved the "dazed/clueless" etc counter up one, that MIGHT count, but not on two, if anything I don't think it should block the charm until the fourth one. I do have some logic that forces hypno in a few edge cases, and that might be one of them.
Apologies, I was remembering wrong. I USED to have Mahir take it away after the first loss, but I stopped doing that as using the charm unlocks another ending, and having it so highly gated was a bad idea; I wanted to give a higher chance of people ending up using it, one way or the other.
That said, I did just test it out a bit. Everything works normally on ent dist 1 after 1 defeat. Same goes for all three crowds in the final ent dist 3 rush, including the striker one. No hypno while charm is equipped. Had it on zero battle hypnos though. Would you mind tossing me a save file on catbox.moe or whichever site you prefer? Zip up the "filex.rpgsave" AND the "global.rpgsave".