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(1 edit) (+1)

The combo between bullet hell and turn-based combat was super fun! The only thing I had to keep reminding myself was to have my fingers back on the movement keys when I made my attack choice. Sometimes I would choose "fight" or "spell" and forget that a bone was barreling towards my lil ghost. D:

But all in all well done! I liked that I got to sit on a bench in one of the rooms. The ghost's little shimmy to hop off the bench made my day.

(+1)

great feedback on the sudden return to movement after combat, I’ll try think of a way to counteract this without slowing things down too much. maybe a second of I-frame would be enough