Thanks, made a few things more clear.
About the Turns, it doesn't matter how you call them, PCs going after each other, taking their Actions can be called as Turns. The way you proposed how things should work indicate that in this game NPCs have their own turns/or actions (hence Parry their Action), and they do not only act when PCs roll <6 (as a consequence).
If I interpret this right, a simple 1v1 combat should look like this:
- The PC attacks (Base form for 1 Stamina, Push for 1 Stamina)
- Rolls a 6, inflicts Harm on the Target
- Regain all stamina? (No consequence suffered)
- The Target/enemy makes it's move and attacks the PC
- The PC choose to Parry with 3 bullets, but fails the roll
- The PC choose to resist, with 3 Stamina
That means it's basically doesn't matter what happens, you can always use 3 Stamina to resist with 3 dice.
- The PC attacks (Base form for 1 Stamina, Push for 2 Stamina)
- Rolls a 4, may inflict Harm on the Target but also suffer Consequence
- PC resists the consequence with 1 Stamina, and successfully avoids it
- Regain all stamina because suffering a consequence
- The Target/enemy makes it's move and attacks the PC (Not sure if the NPC does actually rolls here to hit the PC or it's "just hits" - depending on the Parry/Stun & Resist rolls after)
- The PC choose to not Parry/Stun
- The PC choose to resist, with 3 Stamina
Again, all this based on that the NPCs have their own actions/turns to act, not only by PC roll consequences.