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Thanks, made a few things more clear.

About the Turns, it doesn't matter how you call them, PCs going after each other, taking their Actions can be called as Turns. The way you proposed how things should work indicate that in this game NPCs have their own turns/or actions (hence Parry their Action), and they do not only act when PCs roll <6 (as a consequence). 

If I interpret this right, a simple 1v1 combat should look like this:

- The PC attacks (Base form for 1 Stamina, Push for 1 Stamina)

- Rolls a 6, inflicts Harm on the Target

- Regain all stamina? (No consequence suffered)

- The Target/enemy makes it's move and attacks the PC

- The PC choose to Parry with 3 bullets, but fails the roll

- The PC choose to resist, with 3 Stamina


That means it's basically doesn't matter what happens, you can always use 3 Stamina to resist with 3 dice.


- The PC attacks (Base form for 1 Stamina, Push for 2 Stamina)

- Rolls a 4, may inflict Harm on the Target but also suffer Consequence

- PC resists the consequence with 1 Stamina, and successfully avoids it

- Regain all stamina because suffering a consequence

- The Target/enemy makes it's move and attacks the PC (Not sure if the NPC does actually rolls here to hit the PC or it's "just hits" - depending on the Parry/Stun & Resist rolls after)

- The PC choose to not Parry/Stun

- The PC choose to resist, with 3 Stamina


Again, all this based on that the NPCs have their own actions/turns to act, not only by PC roll consequences.

Yes and no. There is more to take in account.

1. There is position / effect to check. You can roll a 6, but with a limited position, you can't inflict harm (maybe you can break their armor or magic defense).

2. If you make a Parry move, you are not making an Action Roll. And you resist the consequence of an Action Roll. So, if an enemy attacks you, you can try to avoid the attack by making an Action Roll (if in the fictional situation you can do, i.e. if you are tied up, you cannot flee), or you can try to parry the attack (and you can parry ONLY an attack, not any kind of danger). If you make an Action Roll, to avoid the enemy attack, you can push or keep the stamina for the (possible) Resistance Roll. If you try to parry, and you fail, you don't have any other option: you suffer harm (or the consequence of the attack).

3. Just to be clear, the NPCs can make their move first, if they have the opportunity or the power.