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Endy

3
Posts
9
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A member registered Sep 09, 2017

Recent community posts

Thanks, made a few things more clear.

About the Turns, it doesn't matter how you call them, PCs going after each other, taking their Actions can be called as Turns. The way you proposed how things should work indicate that in this game NPCs have their own turns/or actions (hence Parry their Action), and they do not only act when PCs roll <6 (as a consequence). 

If I interpret this right, a simple 1v1 combat should look like this:

- The PC attacks (Base form for 1 Stamina, Push for 1 Stamina)

- Rolls a 6, inflicts Harm on the Target

- Regain all stamina? (No consequence suffered)

- The Target/enemy makes it's move and attacks the PC

- The PC choose to Parry with 3 bullets, but fails the roll

- The PC choose to resist, with 3 Stamina


That means it's basically doesn't matter what happens, you can always use 3 Stamina to resist with 3 dice.


- The PC attacks (Base form for 1 Stamina, Push for 2 Stamina)

- Rolls a 4, may inflict Harm on the Target but also suffer Consequence

- PC resists the consequence with 1 Stamina, and successfully avoids it

- Regain all stamina because suffering a consequence

- The Target/enemy makes it's move and attacks the PC (Not sure if the NPC does actually rolls here to hit the PC or it's "just hits" - depending on the Parry/Stun & Resist rolls after)

- The PC choose to not Parry/Stun

- The PC choose to resist, with 3 Stamina


Again, all this based on that the NPCs have their own actions/turns to act, not only by PC roll consequences.

Hi! I'm familiar with other Forged in the Dark games, yet I find some of the aspects of this game unclear. I know Forged in the Dark games are usually loose in terms of the setting and rules and most of these could be answered with "It's up to the GM", but I rather have some guidelines to start with.

This is also mixed with a bit of feedback.

Apostles

  • How many harm can the Apostles take? Do a level 4 harm also kill them? Do/Could they have a Harm clock?
  • What special abilities the Apostles have/could have?

Stamina 

  • Is it refreshed after consequence of any action. A PC inflicting harm on an enemy is a consequence of the attack - in that case why should it refresh the Stamina? Or I interpret this the wrong way, and Stamina should only refresh after a PC suffers a (negative) consequence.
  • If yes, then the PCs will usually spend all Stamina each Turn, because they most likely get it back next turn. This means, almost all rolls will be Pushed by the PCs.
  • If we look at Bloodborne or any other Soulslike game, Stamina would rather refresh after each turn; not each consequence.

Parry

  • It's unclear why and how a Firearm used explicitly for Parrying, which is usually done with melee weapons. 
  • Parry does interrupt Enemy actions. How does this fit into the Turn order? In most FITD games the NPCs do not act on their own, rather as a consequence of a PC roll. Maybe just the term "Parry" isn't the best, or "Interrupt" could work better.

Stun

  • Stun does stun the enemy for a few seconds. Is it 1 Turn, or how long? Also, taking a shot (or multiple shots as multiple bullets could be spent on this action) shouldn't "Stun" the enemy, rather Harm it. 

Forms

  • Base form and Alternate form sounds a bit confusing, like it's a completely different weapon in each configuration. I'd assume Base form could be interpreted as Light attack, and Alt form as Heavy attack.

Resources

  • Stamina needs to be spent, but Blood and Insight needs to Marked. A bit confusing again, would be easier if all resources either needs to be Spent or Marked.
  • Blood -> Mark: suffering Harms or using the Trick Weapon. - So using the Trick weapon (in any form) costs 1 Blood? Or is this only for "Imbrued with blood"?
  • Blood: How does other FITD games Harm levels translate to Blood? Like suffering a Level 3 Harm in Blades in the Dark should be Mark 3 Blood? "Harm: deal 1-5 Harms to the hunter involved, based on the Position." - How many Harms do each Position represents? 

Night's clock

  • What is the negative effect of letting the Night's clock complete? The Apostle find the PCs first, but I see no consequence of letting the Night's clock complete.

Thanks in advance, I do like your game.

Coming from Chaoclypse solo videos, using this. Awesome, thanks for the community copy.