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Hi, I tested the new  update. First of all, the switch to lossy is really incredible, the file is really lighter for an almost unnoticeable change in image quality. I don't know if it's related but the performances also seems to be better and I noticed the game is way less prone to crashes so that's really cool. 

Now I still don't know why but the about button still doesn't work with the same error message, I tried to reset the game files but it doesn't change anything. Also if  I didn't dream this the message about not being able to drink tea is still bugged.

Here's what I noticed about the new update, I don't speak any of the localization next languages so I can't track errors in these. I'm eager to see how the game will end up. Good luck for the project and take care.

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Hey Maximillien,

Thank you for the feedback!

The performance impact is related to the image size decrease, because the game had to preload and decompress about 800 Mbs of lossless image data into RAM before actually starting. Lossy compression also reduced the memory footprint by 10 times, so the game only preloads about 80 Mbs of data now :). As you may have noticed, the cost is quality loss, but the ratio seems acceptable so far.

I was able to reproduce your problem with the “About” on version v0.81. It is a bit difficult to understand as it cannot be reproduced on a debug build, only a release build… I’ll have to check deeper into it and understand what is happening with the file to fail to be loaded on release builds.

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I think I can explain the problem.

I think it's because the game program is programmed to look for “readme.txt” text files. If a file with the same name is placed in the same directory as the game program, you'll find that the “about” button in the game automatically recognizes the file, even if it's not the original one. and when there is no “readme.txt” in the same directory as the game program, “about” will choose to report an error.

This is a very funny and interesting phenomenon. The reason it hasn't happened before is that the “readme.txt” text file is in the same zip file as the game program when you update it.

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Yes I looked a bit more and you might be mostly right. Basically the readme.txt should be embedded in the game binary, but it seems that when built to release, the file is not being included inside. This might be a configuration error on my side, because there are inclusion and exclusion rules, and I’m using both.

In debug, the file exists outside of the game, so it is capable of loading it as a file separate from the game like you said :P.