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(+1)

Being able to mix creature parts is incredibly fun, and I can already imagine an advanced version in which the player can unlock new monster parts. Having a limited number of parts is a very good thing. Having a negative value in damage can heal, which may not be planned, but in any case, it could be a feature! I’m not talking about the overall style of the game, but it’s both very beautiful and rather unique. The post-processing effect is perhaps a little too accentuated, which sometimes makes it hard for me to read the screen around the edges. The sound is very, very good too, as it’s very creepy. So creepy that I ended up turning my sound down a bit during the fight, as I was transforming into IRL creatures! Haha

Congratulations to the whole team, it’s really a great job!

(+1)

The negative damage value is how our programmer represents the heal... haha... eh :)

Thank you very much for the feedback!