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i love the effects you have going on there, the mesh deformation especially looks cool and the materials look great (are they maybe made in material maker?). the combat lacks some feedback or impact but it works i think for what you're going for. i never really figured out if there was a goal or if there is what that goal might be, but i still enjoyed my time with it. it's awesome to see another grid based dungeon crawler in the same jam, i love seeing different takes on the same concept. i really like in particular how the movement works in yours, i think it's quite a bit smoother than the way i ended up doing mine. there's value in both and i like the distinct steps in mine, but the way you can hold the forward key and smoothly turn is really great in yours. overall really cool entry!

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also great sound design!

(+1)

Actually you can get lost easily but by running around a bit you should find some hints on what to do, and some sweet loots that could help you progress further into the dungeon :) Since you've also submitted a dungeon crawler, I highly suggest you playing at least until you find the thing we showcased in the screenshots, you might actually like what we've done with the crawler mechanics!

will do! i had already planned to play into it further to see what all ya'll had cooked up for the visuals especially so will definitely be checking it out more.

(+1)

The textures are made by our artist Kryspou using "Substance Designer" from her words !

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substance designer would've been my second guess. material maker was built in godot and has great support for godot so i wasn't sure. awesome either way, great work!